Unique Unique Identity - Unique Weapon Rework
独特的唯一身份 - 独特的武器重做
Screenshots 8 screenshots
About this mod Machine translation
****For best results, use this feature in new games! ****
Have you ever picked up that "unique" weapon at the end of a long dungeon and been disappointed when it was actually just a legendary weapon? Unique weapons should be unique after all.
Don't worry, like many things, I've fixed the bug for this one.
Unique Unique replaces all "unique" weapons in the game (those that have just been renamed to regular weapons) with unique looks and effects. Over 30 weapons replaced with new models, textures and effects!
What's more, uniques now behave like Kremvh's teeth. The actual "unique" part of the weapon is a mod that can be removed and placed on other weapons, similar to Kremvh's Tooth. Also included is a brief system for uniqueizing any weapons you haven't acquired yet, as well as providing unique mods for any unique weapons you've found.
feature:
- Over 30 new weapon models, each with their own unique models and special effects
- New effects for Silver Submachinegun and Deliverer
- Seamless integration in new games
Install and play:
I once again recommend a new game to users. It is not required, unique mods will still appear, but they will not attach to the weapon in question due to the unique way the weapon is constructed.
If you don't start a new game, you'll get a message stating that on first launch the world has spawned mods instead of unique weapons. This happened once.
Weapons that are normally sold at a vendor will have their equivalent mods sold at that vendor. Weapons found in the world will spawn loose mods near their location (you just have to find them)
Mission reward weapons will be available at locations semi-relevant to the mission, but will only be available if the mission has been completed. Pickman's Blade in Pickman's Gallery, Survivor in Recon Bunker Theta, Justice Administration at Cambridge Police Department, Ashmaker at the State Capitol in Goodneighbor, Wazer Wifle in Building 111.
If all else fails and you can't get these mods, the included image has the OMOD's ID and its name.
Compatibility and Tips:
UU doesn't cover truly unique weapons like the Broadsider or Cryolator simply because they are already unique.
Mods that modify scripts for Aspirational and Custom Item mods will not be compatible, but I really doubt those exist.
Everything else is compatible, such as Legendary Modification. The new mods in this mod will not take up legendary slots. Their actions are again similar to Kremvh's teeth.
Again, I recommend HIGHLY a new game for this mod.
special thanks
For Kos to break his ass and make many new weapon models
Finally, if you like what we've been doing, check out Maxwell's World, an upcoming amusement park mission mode that I'll be relentlessly moving forward with.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.