Tumbajamba's powerful armor
Tumbajamba的强力护甲
Screenshots 8 screenshots
About this mod Machine translation
describe
This mod will add a brand new Armor companion for Strong the Supermutant. This one is based on the X01 Powerarmor, but reshaped and modified by me. It also changes Strong's appearance, giving him a unique armpit/outfit.
This mod is compatible with any X01 paintjob you can get from.
Additionally, you can apply any existing vanilla X01 paintjob to this armor at the workbench.
Install
Make sure you have completed all necessary configurations to enable mods in Fallout 4.
If you haven't yet, check out this guide to learn how to:
Manually install mods on PC
Make sure you add all the essentials for your FALLOUT.INI first!
See ArchiveInvalidation for more information.
I really recommend installing through the Mod Manager. Should
The installation wizard guides you through the steps and minimizes
Possibility of future errors. Other mod managers such as Fallout 4
Mod Manager is deprecated and may give you a
"wrong structure" - error.
Using ModManager (NMM):
- Click "Download with Manager" to download the mod.
- Activate the mod in Mod Manager and follow the installation guide.
While not (completely) necessary, I highly recommend using the Armor & Weapons keyword community resource.
If you do not use it, you must select the "New Workbench" option during installation.
Manual installation (not recommended):
- Download the mod.
- Extract the .zip file into a new folder.
- Copy all contents in the "options" and "fomod" folders to the "Fallout4\data" folder.
- This step depends on how you want to make your project in the game and whether you have AWKCR and VIS installed:
If you want a new crafting workbench and don't have AWKCR installed, copy "tumbajamba Advanced Engineering.esp"
and "Stron_PA - tAE.esp" from the "Options" folder to the "Fallout4\data" folder.
If you want a new crafting workbench and have AWKCR installed, copy "tumbajamba Advanced Engineering.esp"
and "Stron_PA-tAE-AWKCR.esp" from the "Options" folder to the "Fallout4\data" folder.
If you want a new crafting workbench and have AWKCR and VIS - ArmorByClass installed, copy "tumbajamba"
Advanced Engineering.esp" and "Stron_PA-tAE-AWKCR-VIS AbC.esp" from the "Options" folder to the "Fallout4\data" folder.
If you want a new crafting bench and have AWKCR and VIS - ArmorBySlot installed, copy "tumbajamba"
Advanced Engineering.esp" and "Stron_PA-tAE-AWKCR-VIS AbS.esp" from the "Options" folder to the "Fallout4\data" folder.
If for some reason you don't like the new crafting bench, copy
"Stron_PA - AWKCR.esp" from the "Options" folder to the "Fallout4\data" folder. This will require AWKCR.
If you don't want and install the new Crafting Workbench VIS - ArmorByClass, please copy
"Stron_PA - AWKCR - VIS AbC.esp" from the "Options" folder to the "Fallout4\data" folder.
If you don't want and install the new Crafting Workbench VIS - ArmorBySlot, copy "Stron_PA - AWKCR -
VIS AbS.esp" from the "Options" folder to the "Fallout4\data" folder.
- Activate the newly copied .esps via your preferred method.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.