Tier list consolidation and rebalancing
等级列表整合及重新平衡
About this mod Machine translation
Description: This MOD adds all DLC items to the appropriate level list so that all DLC items can be found throughout the game world, whether it is the Federation or other DLC areas.
This means you can find Far Harbor related items in the main game, Nuka World items for Far Harbor, and more. Everything defined as an item is included to greatly broaden and randomize the items you encounter on your travels. In addition to simply integrating DLC items, some balancing and tweaking has also been made to the default list, mainly to better distribute items, but also to address some obvious omissions and imbalances discovered when viewing the list. Below are the types of breakdowns that this mod makes, these lists can be created as new lists or original lists modified in some way, etc. After each category is a collection of small information points about what has been changed in that subsection. This probably won't include every single effect or change related to the class it mentions, but it should give you a broad overview of what the list already does.
ammunition
Ammo from one DLC can be obtained in other DLC locations or in the Federation, for example 7.62mm ammo can be found in Far Harbor
All DLC ammo for all DLC and Federation locations can be found in random containers (ammo boxes, desks, etc.)
All DLC ammo can be found in wandering vendors as well as workshop vendors or regular vendors
DLC ammo has been added to the Scrounger perk [see Perks]
Previously only handcrafted Syringer ammo could occasionally be found from traders or common sources in the wild
Special ammo such as cryo bombs, cannonballs and rail spikes can be produced in much larger quantities than the default
Ammo sold from vendors has been moderately expanded in type and quantity, and has become less static and more random
Armor
DLC armor has been integrated into all lists dealing with NPC armor selection, any NPC using these lists (and there are many) will have the opportunity to use one or more pieces of DLC armor
This will primarily affect raiders or raider-type NPCs, such as the Trappers from Far Harbor, but settlers and wastelanders will also have access to these items
As mentioned, DLC armor has also been added to all the usual vendors
Certain faction-specific armor types have a very small chance of obtaining them from other sources
Bulletproof cloth transformation
The Bulletproof Cloth transformation is no longer just something you have to have the relevant Perks and corresponding conditions in crafting to obtain, the mod has placed this into the list of rail vendors so that they are randomly sold
You must complete the corresponding tasks to make the ballistic cloth available
Mods will give a small chance at the vendor to get it, but it's not a good chance, but it is possible
It can also be obtained as high-end monster drops or found very randomly in special "Boss" chests
These additional location possibilities are not mission-based, and it is possible to find these items even if you never encounter the railroad
chemicals
All DLC chemicals have been added to normal sources - vendors, containers, enemy drops
Many very rare or crafted weapons now have a small chance of appearing in these same containers, locations or vendor NPCs
For survival players, this includes some supplemental chemicals from the mode (e.g. antibiotics)
Common chemicals and medical chemicals appear slightly less frequently due to the increased number of possible choices
clothing
As mentioned previously, DLC clothing options have been added to standard locations
DLC clothing has been added to the standard clothing list and you may see people wearing DLC Nuka Cola shirts across the Commonwealth
Settlers also use these lists so that they may wear DLC clothing when recruited via settlement broadcast towers
Some faction-specific clothing can be found on a wider basis (eg: militia militia hats)
Containers and loot
Where appropriate, all containers have DLC items of the appropriat …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.