Third person only VATS animation (updated)
V.A.T.S will always be performed in third person, regardless of distance from the target or equipped weapon. It also includes a holotape that allows you to adjust the V.A.T.S settings, the type of camera it will play on, and its orientation (right, left, or both).
Screenshots 8 screenshots
About this mod Machine translation
V.A.T.S will always be performed in third person, regardless of distance from the target or equipped weapon. It also includes a holotape that allows you to adjust the V.A.T.S settings, the type of camera it will play on, and its orientation (right, left, or both).
Original address:
Prefix:
Mod Configuration Menu (MCM, optional):
Updated on August 4th:
Version 2.3.0
Added the option to independently control the direction and camera of heavy weapon types (missile launchers, fatboys, etc.). This change was made because some camera settings and orientation behaviors used for small weapons did not apply to heavy weapons.
This is a simple mod that disables the first person camera in V.A.T.S. It also includes a holotape that allows you to adjust the V.A.T.S settings, the type of camera it will play on, and its orientation (right, left, or both).
How to get the holotape?
Once the game loads, you will receive the holotape. If the holotape is lost or not received, you can craft it at any Chemistry Station.
All V.A.T.S. cameras will be in third person
This includes:
Single shot (light and heavy weapons)
Weapon reloading (light and heavy weapons)
Disability (light and heavy weapons)
Critical Hit (Small and Heavy Weapons)
Settings included in the holotape
Camera Selection: You can select all types of cameras and achieve similar effects to the original V.A.T.S, except that it now randomly alternates between left and right directions. You can also choose one or more types of cameras based on your preference.
Camera direction: You can choose between right, left, or both. This will affect all camera playback in V.A.T.S.
Range and Melee: Melee and ranged cameras are divided into 2 different sets of options. Melee and ranged have separate camera types and their direction configurations.
camera type
Here is a list of original V.A.T.S cameras that you can control with holotapes.
remote camera
Face - Frontal: This camera is usually placed in front of the player's face.
Face and Chest - Short: This camera shows both the player's face and upper body. Short styles show from the waist up.
Face and Chest - Long: This camera shows both the player's face and upper body and parts of the lower body. The long version is shown from the knee up.
Over the Shoulder: This camera plays over the player's shoulder. It usually shows the arms extended and part of the face pointed toward the target.
Full Body - Far: This camera shows the player's entire body. The distant version makes the player appear small most of the time.
Full Body - Long: This camera shows the player's entire body. The long version makes the player almost entirely visible on the screen, from feet to head.
Full Body - Behind: This camera shows almost the entire player's body. The rear-facing version makes the player almost fully visible on the screen, pointing at the target.
Turn Forward - Long: This camera usually plays on fatal or fatal hits. It starts with the target receiving a critical hit, then spins around, revealing it to the player until it ends on their back. The long version includes almost the entire player's body.
Turn Forward - Short: This camera usually plays on fatal or fatal hits. It starts with the target receiving a critical hit, then spins around, revealing it to the player until it ends on their back. Short styles show from the waist up.
Behind-the-back camera: This camera is located on the target and pointed at the player. Players appear very small and shoot at targets from a distance.
close combat camera
Body - Back: This camera shows the player from behind as they hit the target.
Body - Front: This camera shows the player from the front when hitting a target.
Overhead - Back: This camera shows the player from the upper back as they hit the target.
Overhead - Frontal: This camera shows the player front-on from above as they hit the target.
Overhead - Side: This camera shows the player from the sides and above as they hit the target.
Camera - Rotati …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.