There don't seem to be many practical ones, there are only three or two kittens, and the quality is a bit different from before. The old rules are that they are divided into the bottom of the first floor, and there is no testing and localization.
实用的貌似不太多,小猫三两只,质量跟之前有些差距,老规矩,分流在一楼最下,木有测试和汉化
Screenshots 8 screenshots
About this mod Machine translation
The living creature highlighting module has been improved. Zijue made one before, but it has bugs that cannot be repaired. The originality must be praised. This was moved here. I tested it for a while last night and didn't find any problems. It doesn't need to be translated into Chinese and I haven't found any conflicts with other MODs yet. You have to modify the aiming screen in the helmet modification bar or eat strawberry-flavored manta. After using the MOD, it will only highlight the living creatures that are hostile to you. It is much smarter~~
- Combat armor can be sprayed. When it comes to armor other than power armor that can withstand the most blows, it is the combat armor piece. However, the original version is not personalized enough. This MOD allows you to spray paint your own combat armor at the armor workbench. Several authors have made several colors and patterns together. They may not look good, but they are more personalized. If you like it, you can try it, and you can spray different parts separately~~~
- The Brotherhood's power armor assembly is rationalized. I feel the same as the author. Using T-60 for all of them is obviously inconsistent with the Brotherhood's style and the reality of the wasteland. Normally, knights should use T-45, Paladins T-51, and Starlight Paladins T-60. Hey, what do you mean by the elders, X-01? But then Enclave things should not appear in the Brotherhood. This MOD resets the distribution of power armor models, which is roughly the description above~~~PS: Spraying Since T45 and T51 do not have Brotherhood spraying, the default one is used~~
- The armed merchants are strengthened. Speaking of which, those merchant guards are a bit weak (a classmate complained about this in a post before). How dare two light-armored guards do business in the wasteland? This MOD has been revised so that all merchant guards are wearing power armor. I feel that this is in line with the setting. I have already sold it to save my own life. Why don't I get a better one for my bodyguards to wear? There are two options. As the player's level increases, the armor will be randomly changed. When it is basically advanced, it will be either T-60 or X-01. The second option is to lock on T-51. I personally recommend the second one. After all, T-51 has the lowest sense of existence. Just treat it as a tribute to Black Island~~~
- N7 armor, I personally feel that this is the most well-made, although it is still remade based on the original model, feel free to do whatever you want~~
- The burned magazine stickers have been reproduced to look more realistic and more like they were burned, but I think let alone being burned for 200 years, even if they were kept intact in the open air for 200 years, there would usually be only ashes or they would be so broken that they disappeared somewhere.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.