There are no big trees in Sanctuary Villa (updated)
This plugin removes the large trees in Sanctuary Villa. For those who know what they want to put in it.
Screenshots 2 screenshots
About this mod Machine translation
This plugin removes the large trees in Sanctuary Villa. For those who know what they want to put in it.
A small plug-in that can remove a large tree in the center of Sanctuary Villa. For some unknown reason, this tree cannot be removed in the original game, unlike the other trees in this settlement.
Why?
It occupies a considerable area between the houses and you can use it for your own purposes. I dismantled it once with C-Kit and put the Concord water tower in its place (I removed it because logically no one would put it there). However, you can take this idea and place your own water tower from CC (like Third Screen) or any other mod. You can also end up putting the trading floor in the center and organize an impromptu fair.
I also allowed myself to clean up under the trees, specifically removing grass and rocks. You're going to put stuff in there, aren't you? But don't worry, I didn't hit the fallen tree near it, so your resources will be fine! :)
Known issues:
The tree is still visible outside the settlement. However, if you use FO4LODGen which will enable the plugin, LODGEN will take into account the missing objects in the game unit and create the LOD without it. However, you don't have to keep this in mind, there will be no trees in the settlement.
I don't know if the unofficial patch edited anything in this cell, so I made two versions just in case.
The packaged original version and the unofficial patch-compatible version are uploaded together.
Updated to version 1.1 on December 1st:
PRP support has been added, and compatibility with the unofficial patch version has been made. After installing it with MO2, it can be sorted after the esp of the unofficial patch version.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.