The energy weapon modification adds + magic ring. The modification intensity is relatively strong and unbalanced. Those seeking challenges should use it with caution.
能量武器改件添加+魔戒,修改强度比较大,不平衡,追求挑战者慎用
Screenshots 1 screenshots
About this mod Machine translation
Not original, mainly modified. This mod has made a few changes.
As for rings:
- The name of the foodie ring was changed to the power ring. The word "foodie" reveals one's true nature too much. .
- The divine power ring has been weakened, and now has +300 life, 100 AP, 10,000 weight, and 300 total resistance. I feel like adding 500 AP points is too buggy.
- Removed the active life display, which is the function where everyone is a mass of red. That one was too visual, and it was hard to tell whether a person was a friend or an enemy. So I changed it to mark the enemy red, but the wall became more realistic.
- All rings can be crafted in the alchemy table and armor column. I personally have no love for using consoles.
Energy weapons:
The original energy weapons have some overlap. All weapons are automatic attack + no recoil + super shotgun, so I deleted and modified the accessories of the energy weapons. The three energy weapons correspond to different directions.
- Academy Laser Weapon: It retains the enhanced automatic barrel, freezing capacitor (with freezing damage), and recoilless nuclear fusion stock. The bullet can be changed into a nuclear fusion core. Each core has 500 rounds of bullets. It can mainly be used as an automatic weapon, and it can burst after freezing.
- General laser weapons: It retains the enhanced shotgun head, burning capacitor (with burning damage, plus 3 times critical hit damage), and nuclear fusion backstop. The bullets can be changed into nuclear fusion cores. Each core has 500 rounds of bullets. Super powerful shotgun, suitable for V mode. If combined with a MOD that adds legendary attributes, it would be too BT.
- Laser weapon: Retains the enhanced sniper barrel (non-automatic) and super capacitor (double damage). This one does not have capacitor core bullets, but the sniping distance is super long and the accuracy is super high. It is suitable for long-range sniping and can be used with stealth MODs.
- Improved the unscientific settings of many modifications in the original version that do not require materials or scientific points.
- Merge 4 ESPs into one.
The above are the small changes I personally made, purely for the convenience of playing for myself. In short, this change is still very BT. After installation, the energy weapon can fire in seconds. Please refer to the original post for specific other attributes. If you are interested, you can go to the original post to support.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.