The Commonwealth Story - eXoPatch (Updated)
Patch for Commonwealth Story, with various minor fixes.
About this mod Machine translation
Patch for Commonwealth Story, with various minor fixes.
Author's words:
Tales from the Commonwealth - eXoPatch
Patch for Tales from the Commonwealth with various minor fixes. Since this patch is more of a "fix" mod, I won't detail the changes in the description. Check the Changelog for all changes made.
I did add a new global variable: eXo3DNPC_eXtraMarkers
If you change it to 1, this global variable will show extra markers where I added them to make life easier, but I feel like they are not necessary to complete the task so might be considered a bit cheating. When additional tags are added they will be mentioned in the change log.
Console commands
Change Note
The Robot Clinic was moved to the building on the right to better match the interior. Also makes it natively compatible with SS2.
Reduced the range of the distress signal so that it no longer automatically triggers after you leave the vault. Head south to trigger it.
grateful
Kris Takahashi created Tales from the Commonwealth. set eXo3DNPC_eXtraMarkers to 1
Note:
The download pack contains the Fulwell Patch: Moves the Vault 4 Strength Bobblehead inside the Boxing Gym if you visit while the Tales mission is active.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.