T60 Pistol - Powered Armor First Person One-Handed Animation
Changed the first-person animation of the T60 pistol in power armor to one-handed operation. Additionally, some minor adjustments have been made.
Screenshots 3 screenshots
About this mod Machine translation
Changed the first-person animation of the T60 pistol in power armor to one-handed operation. Additionally, some minor adjustments have been made.
Original address:
Prefix:
Brotherhood of Steel T60 Pistol:
The goal of this mod is to modify the animation of the T60 pistol. Most of the animation is edited from the Armando Neto (NetoElite) original, but some original work is also included.
Switching method
An ESL-tagged ESP master mod contains new race records that are prioritized over the original mod via more targeted keywords in submap entries. These match logs only contain changes to first-person animations. In addition, this module will also adjust some OMODs to remove their small and medium field of view changes:
Standard iron sights
luminous sight
Small mechanical sight
mirror
Instead, vision changes are baked into the animation just like the original weapon, so you can avoid minor visual bugs (like slight vision pop-ups when aiming with power armor).
Other changes
The following changes apply to first-person animations inside and outside of power armor:
- As mentioned before, built-in field of view (FOV) magnification when aiming. Additionally, the built-in vision range scales when sprinting (just like in vanilla).
- Changed weapon fire callout timing in all single-shot animations so that the firearm fires immediately after the animation starts (from approximately 0.06 seconds to 0.0 seconds).
- Added custom JumpImpactLand animation, replacing the reused 10mm pistol.
Thank you for reading :)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.