Synth Relay
Screenshots 8 screenshots
About this mod Machine translation
WARNING: As with all mods, it is highly recommended that you back up your save before use!
It's very rare for a problem to occur, but it would be bad if something did happen!
summary
This mod gives the relay grenade a purpose. They no longer create useless target practice for your enemies!
These synths are all armored and battle-ready as they should be!
"Young people may realize how often they become a group of habits, and they will pay more attention to their behavior in the state of being in shape. We are turning our destiny, good or evil, and never let up."
Note that you may need to wait for your supplier's inventory to be regenerated!
feature
*All grenades can be crafted!
*Optional file, replaces Eradicator X-01 with I-01 from M150.
- Optional file for adding Synths to the Institute faction under optional files.
*Synths follow the player! However, they will not fast travel with you.
- Very basic commands implemented. Command Synths to speak to the squad leader in the squad version. If the squad leader dies, you will have to spawn a new command to issue new commands. Obviously, this is different from the No Squads version.
*The original grenade is left alone so Coursers won't throw out new versions!
*All grenade versions available from Institute vendors!
*Grenade without squad version includes: Gen 1 Synths, Gen 2 Synths, Gen 3 Synths, Institute Power Armor Wear Gen 2 "Eradicators" (Spawns ONE), Coursers and Gorillas!
*Squad version of the grenade spawns all squads, each with their own unique spawn list. The gorilla is left alone.
- Spawnlist (Basic/Gen 1): Random chance of Synth Conduit (Squad Leader) and Synths (Ranged) and Synth Striders (Melee)
*Spawnlist (Supports/Gen 2): Random chance of Synth Leader (Squad Leader) and Troopers (Ranged), Seekers (High Accuracy) and Patrollers (Melee)
*Spawnlist (Assault/Gen 3): Courser (Squad Leader) and 3 Synth Assaulters
- Spawnlist (Shock/Strength Armor): Random chance of Eradicator and Stormers (ranged or melee variant)
*No squad version: Added "Experimental Academy Shock Rifle" as a new weapon for the Eradicator! Hello explosive laser rifle!
*Squad Edition: Added "Experimental Gatling Laser" as a new weapon for the Eradicator! Hello Explosive Gatling Laser!
*Squad version: Added "Experimental Academy Shock Rifle" as a new weapon for Stormers! Hello explosive laser rifle!
*Shock rifles and Gatling lasers and ammunition from Institute vendors. Ammunition can be crafted.
- Generate a group of powerful synths at your level!
Synths only ally with players and only attack any player who attacks you. The college remains friendly to them.
Pass in function
*Check out some bug fixes.
Mod Compatibility
*This mod should be compatible with all content that does not change the Institute's weapon vendor item list!
*This mod should be compatible with anything that doesn't override Institute or Synth Factions.
If there is a mod that does this I can make a compatibility patch! The reason is because I did it
Vanilla Synths is friendly to these synthesizers!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.