Synth Overhaul - C.A.S.T
Synth大修 - C.A.S.T
Screenshots 8 screenshots
About this mod Machine translation
This mod is designed to give each Synth a unique look by using
Multiple modifications for every Synth armor, weapon and uniform (including Courser).
This mod adds new diffuse, normal, specular, specular and cubemaps in 2k or 4k.
The difference between this mod and other Synth retextures is that instead of using just one texture
Options we utilize with every remodel we make. So don't just
One set of armor now has 70 different armor sets in different colors, different
Chrome and luminous effect. This works with different Synths (full skin, some skin, bones) and has
Light, medium and heavy armor pieces Each Synth will look unique.
College team:
The synths found in the institute will use undamaged versions of the armor and wear uniforms.
Wasteland synthesis:
Synths found in the wasteland will use worn or damaged versions of Synth armor.
70 different armor pieces.
- Elementary school: black, white
- Secondary: Grey, White, Blue, Purple, Orange, Blue Metallic, Green
154 looks different helmets.
- Elementary school: black, white
- Secondary: Grey, White, Blue, Purple, Orange, Blue Metallic, Green
- Glow helmet: use Chrome effect and glow effect
- Normal helmet: only use Chrome effects
24 different uniforms:
- Main: black, black white, white black
- Secondary luminescence: blue, orange, purple, white
2 different looking synthetic weapons
- black, white
1 Courser retexture
- Mods that edit Synth armor, uniform or weapon records in the plugin will not be compatible.
- Mods that edit Synth level lists will not be compatible
- Mods retooling Synth armor, weapons, and uniforms will be incompatible.
- CBBE or any other grid replacer will be compatible.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.