Synth maker MOD
Tired of relying on radio beacons - the Craigslist wasteland of roommate ads? Want to quickly increase your settlements? Want the cute Raider to be a little friendlier? Have you ever dreamed of a world
Screenshots 8 screenshots
About this mod Machine translation
Tired of relying on radio beacons - the Craigslist wasteland of roommate ads? Want to quickly increase your settlements? Want the cute Raider to be a little friendlier? Have you ever dreamed of a world
First of all, you need to find him from the table in the Robotics Department of the Institute, which can also be shown on the map according to the mission, and if you blow up the Institute you can also search for markers that will lead you in the right direction. This tape contains some background on the Institute's AGAR project and allows access to the following equipment:
Synth Fabricator
This marvel of science is able to assemble Synth every 30 seconds and can be set up for single-shot or automatic production on any terminal. Each settler produced requires 6 batches of synthesizer tissue, 12 bones, and an improved synthesizer component. Yes, it's full of life and just as good as the Institute version
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The manufacturing machine is in the Electricity-Others column. It requires 50 electricity, and the point to connect the wire is on one of its pillars. Then you connect to a terminal. If there are enough materials, you can choose whether to produce one or continuous production, and then you will be asked to copy the character data in that template.
There are three types of manufacturing materials, one is ordinary bones, and the other two are made at the chemistry station, namely synthetic/human cell culture bottles and new synthetic/human components. The amount of materials required is described in that holographic tape. After obtaining the materials, you need to throw them into the workshop. When manufacturing, the materials are automatically taken from the workshop.
As for the character data, first you have to make a weapon called a "body scanner" at the chemical station and use it on the character you want to scan (either alive or dead, it can be a child or a ghoul), and an interface to save data will appear. A total of 8 male and 8 female data can be saved. The initial data contains the data of the male and female protagonists.
Search marks will point you in the right direction. This tape contains some background on the Institute's AGAR project and allows access to the following equipment:
Synth Fabricator
This marvel of science is able to assemble Synth every 30 seconds and can be set up for single-shot or automatic production on any terminal. Each settler produced requires 6 batches of synthesizer tissue, 12 bones, and an improved synthesizer component. Yes, it's full of life and just as good as the Institute version
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.