Supplier cap

by Ominus·v1.3.2·Updated 2019-02-20

供应商上限

Screenshots 4 screenshots

About this mod Machine translation

The mod has been completely rewritten in Creation Kit and now functions slightly differently than previous versions, with uppercase now injected via script, thus avoiding the need to edit any original records. The plugin is also compatible with all DLC.

You can now individually select the number of caps carried by vendors and workshop vendors, which can now be done in-game using holotape from your pip-boy without having to switch between .esp plugins. More information below.

Notice!

The actual amount of vendor cap available depends on your character setup (skills, perks, etc.)

You may need to wait/sleep for a day or two before supplier inventory is updated.

Notice!

If you still have an older version of this mod (v1.2) installed, please uninstall it and save without it before installing the new version.

v1.3 was completely rewritten in Creation Kit and does not function the same as 1.2, so make sure to remove it before updating to avoid incorrect vendor cap amounts.

Recommended:

I suggest you install the mod with mod manager, it will simplify

Great installation and removal of mods.

manual:

  • Open the downloaded archive
  • Copy the "VendorCaps.esp" file into the "Fallout4/Data" folder
  • Activate the plug-in.
  • play

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How this works:

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When you first load a save with this mod, you will receive a holotape named "[Settings] Vendor Caps".

In a new game, holotape is given after you receive pip-boy.

If you lose your first holotape, you can craft another one at the Chemistry Station under "Utility", which costs nothing.

holotape acts as a terminal with several options:

"Reset All Vendor Caps" - Pressing this button will revert the changes made in this mode to the original versions of all vendors in the game.

"Set Wasteland Vendor Cap" - This will take you to a range of options for the amount of caps carried by the Wasteland Vendor, as opposed to the Workshop Vendor.

"Set Studio Vendor Cap" - This will take you to a range of options for the capped amount carried by the workshop vendor, as opposed to the vendor in the wasteland.

"**Uninstall**" - This button will uninstall the mod by removing all vendors from the custom level list and removing holotape from the list. ! Instead of resetting the supplier cap when changing the cap amount, the script can automatically reset the previous option before applying the new option to prevent duplication.

It may take up to 2 in-game days for the changes to take effect.

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uninstall:

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v1.2: Removing the mod just disables the addon and makes a new save without it, caps should be restored immediately after removal, if not, wait 2 game days and check the vendor again.

v1.3: To remove this version, use the "[Settings] VendorCaps" holotape and click the "**Uninstall**" button, close pip-boy and wait for a message box to appear. Afterwards you can save the game, quit, delete the mod, load the previous save and save again, now delete the mod.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
供应商上限
File size
6.4 KiB
SHA-256
ab5682bd041ef077bd78185ea1a2a86908b1daeec7c6ea810432c45991e16420
Stored at
2026-10-09 12:10