Super Mutant Arsenal - Post-Apocalyptic Weapons
This mod uses Eyeshkeeper's post-apocalyptic homemade weapons to give super mutants their own weapons. Super mutants will use these weapons regardless of what weapon replacement you use.
Screenshots 8 screenshots
About this mod Machine translation
Original address:
Chinese address:
The main file is now packaged. The optional heavy weapon only file and the rifle file that everyone can use are uploaded together. You can choose to install it according to your needs.
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Supermutant arsenal - post-apocalyptic weapons
This mod uses Eyeshkeeper's post-apocalyptic homemade weapons to give super mutants their own weapons. Super mutants will use these weapons regardless of what weapon replacement you use.
Weapons
This mod improves the super mutants' weapon models, giving them the great Eyeshkeeper's post-apocalyptic homemade weapons.
Super mutants will now have:
Super Mutant Gun (Eyeshkeeper's makeshift rifle)
Super mutant machine gun (Eyeshkeeper's machine gun, corresponding to the original assault rifle)
Super Mutant Bolt-Action Rifle (Eyeshkeeper's improvised bolt-action rifle)
Minigun (original minigun)
Missile Launcher (Original Missile Launcher).
Weapons are generated with random modifications.
Use this mod with weapon replacement
There's an old problem with Super Mutants and weapon replacements: when weapons don't have Super Mutant-compatible animations, they'll fight with bare hands. This mod was created specifically for weapon replacement (it's a remaster of my mod Super Mutant Weaponry).
All super mutant weapons are now completely independent. The missile launcher and minigun are also standalone (these are standalone versions of the original weapons, including all weapon modifications and improved recipes). Therefore, this is 100% compatible with all weapon replacements and mutants will always use their own weapons.
It is no longer necessary to modify level lists to use weapon substitutions.
No more bare-handed metamorphosis.
Installation instructions
In your load order, it is recommended to load this mod after all weapon changes and after other mods that modify the weapon class list to ensure that the mutant's weapons are not modified.
If you have a mod that injects weapons into the Super Mutant's level list, it will work as usual.
Acknowledgments
Original Mod for Eyeshkeeper:
(No original mod required)
Please like the original mod and show your thanks and thumbs up to Eyeshkeeper.
That's it, no more, no less. I spent a lot of time wondering what the perfect combination would be and this is the result. If you like this mod, don't forget to endorse it, and of course don't forget to endorse the original mod for Eyeshkeeper.
*Let the superchanges share their feelings with the entire Federation! ! *
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.