Subversion-Academy-Railway Alliance Alternate Ending (Updated)

by 托罗蒙大拿·v4.0B·Updated 2023-07-03

An immersive alternate Railroad and Institute ending that allows for reform of the Institute and peace between Federation factions. Free the synths, end abductions, stop unethical experimentation, and appease the Brotherhood of Steel with less violence. 4 new partners to choose from: Z1-14, Glory, super mutant Vergil, and synthetic Elder Maxson.

About this mod Machine translation

An immersive alternate Railroad and Institute ending that allows for reform of the Institute and peace between Federation factions. Free the synths, end abductions, stop unethical experimentation, and appease the Brotherhood of Steel with less violence. 4 new partners to choose from: Z1-14, Glory, super mutant Vergil, and synthetic Elder Maxson.

Chinese version: dddda0809 (Chinese version 3.0B)

Original Chinese version: Winda (Chinese version 2.0B)

Thanks for their Chineseization

Details and features:

Let's face it, Railroad ended up being a mess and a huge disappointment. The ending of The Academy is also disappointing because you have no say in how things are run. So we're changing it up a little bit.

While a typical boring vanilla run is still possible with this mod installed, this mod gives you additional options on how to end a vanilla campaign, including the ability to:

1 Ignore Father's orders and keep the railroad instead of warning them and bypassing the "End of the Line" mission

2 Bypass the "Airship Down" mission, talk to your father again and convince him to replace Elder Maxson with a synth double loyal to the Institute instead of destroying the Pridwin to deal with the Brotherhood of Steel, this is only possible if you have previously joined the Brotherhood and met Elder Maxson in the Pridwin Introduction mission

3 If Dance is a Brotherhood Elder ("Dance's Dilemma" mod) you can ask Father to reset him and take control of the Brotherhood instead of destroying it

  • After your massive Fusion betrayal, use the synth Mikaelson to revert yourself to the Brotherhood of Steel faction or even promote yourself to the Sentinels.

5 Convincing Desdemona to take over the Institute as Director and free the synths that way is better than destroying the Institute, this is possible even if you didn't join the Railroad before going to the Institute

6 Regain a level of trust in Railroads by warning that if you were not on Railroads before visiting the Institute, the Institute plans to eliminate them

7 Sit down with the Council to reform the Institute, end the kidnapping, grant equal rights to the synths, this includes finding synth sympathizers among the scientists, armed support, convincing the scientists but also intimidation, blackmail, leaving if there is no other option, murder, make sure you are prepared, there is also the option to purge the entire Council and its lackeys in a Red Wedding like event and make a unilateral decision to release the synths

  • Take over the institute by teleporting a large number of militia. This option is only unlocked when you become a general and the militia is strong enough.
  • Make a truce with the West Coast Brotherhood if you choose to destroy the Prydwin instead of replacing the Mykosen with a synthesizer

10 Convince Virgil to return to the institute after its reform

11 Convince Vergil to remain a super mutant (if he doesn't take the serum however) and then make him a companion to the Federation (although he can't be a companion in human form)

12 If you reform the Institute, getting Z1-14 and Glory as companions is possible even if you never joined the Railroad. In order to survive Glory, you must deal with the Brotherhood of Steel before they attack the Railroad headquarters.

12 Elder Maxson as companion, if you persuade him to reinstate you

13 Notifying Piper and Nick of the Institute's reforms (if Piper was also mentioned, Nat would later be caught distributing the pro-Institute article "Fear the Future")

Do I need to start a new game?

Answer: No, but there is a point of no return. For example, if the game is already over and the academy is destroyed, there will be nothing to do and activating the mod will be useless. There will be no miraculous resurrection or restoration. If the railroad is destroyed, you can still reform the Institute and bring back Vergil, but it won't involve Z1-14 or Liam Binette.

important:

  • This module is mainly used in the middle and later stages of the …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
颠覆-学院-铁路联盟交替结局(更新)
File size
774.2 MiB