Star Wars - Lightsaber (updated)

by DMagnus·v3.9.2·Updated 2026-07-01

Blaze your way through the Commonwealth with the iconic weapons of the Jedi and Sith. Personalize your weapon with multiple handle styles, blade colors, blade lengths and sound options!

Screenshots 8 screenshots

About this mod Machine translation

Blaze your way through the Commonwealth with the iconic weapons of the Jedi and Sith. Personalize your weapon with multiple handle styles, blade colors, blade lengths and sound options!

Original address:

Prefix:

AnotherOne CyberOut 77 (optional, if you want to use the corresponding patch):

Fallout Kensei Set (optional, if you want to use the corresponding patch):

Fallout Samurai Set (optional, if you want to use the corresponding patch):

Melee hold block (not required, but recommended):

The Staffmaster (optional, if corresponding patch is to be used):

Updated on June 30th:

Version 3.9.2

Fixed Luke's ESB sword sheath using the New Hope model

Modified the hilt of Vader's sword from Return of the Jedi.

5 new hilts added: Oathkeeper (submitted by user Valkulian), Flamer, Arbiter, Archon and Scrap Iron

Change the blade's connection point keyword to a custom one. This may cause the blade to disappear and be sure to reinstall it if necessary.

The above changes are to free up the original upgrade attachment point, which is used for the newly added two-stage upgrade, allowing you to switch between a standard knife and a long knife with an aid item.

Beautified the texture of the Cantra sword hilt and adjusted the cubemap it uses. Also adjusted textures for Bursary, Luke ROTJ and Luke ROTJ V3 hilts

Real two-handed gauntlets have been added to Katarn JO's gauntlets.

Changed the Cube Map of Sidious's Sword Hilt

With the addition of Scrap Gauntlets, lightsabers are now assigned to Gunners and Raiders for rare appearances. This requires reseeding the level list!

Updated on May 5, 2026:

Version 3.9.1

Luke's ANH gauntlet was completely redone from scratch to make it fit more closely into the prop. The original hilt is now the hilt of Rey TFA.

Added 6 new gauntlets: Set, Magnum, Raven, Malak, Bastila, Luke ESB

Removed several attack style attachment points on the hilts of two-handed swords

Adjusted the conditions for the disarm effect, which will only take effect when the target blocks with a normal melee weapon.

Enemies who attempt to block a lightsaber with their bare hands will now be stunned and have both arms disabled.

Added conditions to the synth lightsaber conversion recipe so that (hopefully) they won't appear on the crafting table unless you have a synth lightsaber in your inventory.

Adjusted diffuse and specular textures for McQuarrie A, B and Vader's hilts, as well as Jerec's hilt

Fixed a small sliding bug on the hilt of Jerec's sword

Adjusted material requirements for Qui-Gon's Toy Gauntlets and Luke's ANH Gauntlets.

Modified the strength settings under the hood to work with standard lightsabers and obsidian swords.

Added a new damage modifier that only applies to Overloaded Power Modules.

Fixed several two-handed sword hilts missing the word "two-handed weapon" in their descriptions.

A new blade color has been added, blue and pink.

The lightsaber main file and optional animation patches have been uploaded. You can choose to download according to your needs.

Chinese address:

*Like the title, the famous melee weapon module lightsaber has a lot of integration requirements (after all, it looks cool). I originally planned to release it during the Force Day update, but as a result, I was busy with work and postponed it until now. Time is limited, so I will release it after May Day*

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Star Wars

lightsaber

*"This is the weapon of the Jedi. Not clumsy or haphazard like the blaster. An elegant weapon, for a more civilized age..."*

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describe

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This mod brings the iconic weapons of the Star Wars series to the Commonwealth. Ladies and gentlemen, lightsabers!

*confetti, noisemakers, applause, cat screams*

Ahem, yes. Anyway, as mentioned before, this mod brings lightsabers to Fallout 4. Now, I know what you're going to say: "But DMagnuuss, there's already a lightsaber mod! Yes, there is, it's cool, but for me it's not at the right level in terms of visuals and moddability. Since what I wanted …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
The_Lightsaber_3.9.2_3.9.2_oDXmuBhBY.zip
File size
582.3 MiB