SREP REDUX
REDUX to Wasteland Melody's Military Rifle Expansion Melody's Military Rifle.
Screenshots 8 screenshots
About this mod Machine translation
REDUX to Wasteland Melody's Military Rifle Expansion Melody's Military Rifles.
As the title suggests, this is an old rework of the AR series from Wasteland Melody, including a usable grenade launcher.
The prototype is the AR of Wasteland Melody:
This gun was the absolute pinnacle of AR before WF came up with the M4 series of Modern Warfare. Even now, it is still a very capable gun mod.
Regarding the M203: Someone asked me before how to use Winter's grenade launcher. I guessed that few people have used SREP. The method is also simple. Make the M203 grenade and switch under the SERP entry of the chemical workbench. After attaching the M203 to the firearm, press the switch once and it will switch to the side-held standby state. Press the reload button to load and then launch.
The version I uploaded contains the Chinese version of Broodahood, and it is also the front-end of the M4A1 used by wwinter:
It will probably be available for download in the evening and tomorrow after the review is completed, but I still wish you all a happy use.
Personal update on July 31, 24: I will update the layout while releasing new extensions, and also prevent some people who don’t even know how to search from complaining in advance that I didn’t release the prefix.
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Introduction
Wasteland Melody's edited and supplemented collection of military rifles, spanning the Vietnam era to the GWOT (mid-00s, Gulf to Iraq War), classic AR10s, and special uniques found in the wasteland. With the exception of M203s, most attachments are included in the level list.
M203 lower mounted grenade
M203 works almost seamlessly with scripted side projects and exchanges. Make the "M203 Toggle" from the Chemistry Workbench and set it to your desired hotkey. In order for them to work, you can only have one service rifle in your inventory, and if the M203 is currently active, do not remove it from the weapons on the workbench. Picking up an additional Service Rifle will cause it to become stuck in whatever fire mode is active until it is the only Service Rifle left in your inventory. 40mm ammo is crafted in small batches from chemical benches and rarely appears in enemy loot pools. Additionally, the AR10 and XM16E1 do not affect M203 switching, and they can appear in your inventory at the same time without blocking scripts.
It's also good practice to equip the weapon you wish to modify when entering a workbench, as certain combinations can add a large number of attachment points. This ensures that all options appear as they should in the workbench.
Prerequisites
Due to changes made to the Creation Kit and Fallout 4, this mod requires the latest game (163 or 984)
The Xbox version is available here, done by Lkilgore14:
Nomination list
M203 Resources (Rebellion Sandstorm): NewWorldInteractive on XM and M203 Leaf Sight
Sling: here
Wasteland Melody - Allows use of asset and original service rifles
i_code_i does a lot of work to make M203 work, animations, and especially work, too many to list
F34R and FX0x01 - Allows the use of animations and assets from various mods
HeroicPie - Installs slings and converts them for mod use, also for screenshots/testing
Heffy - (XM16E1 model, FO4 beta from AK and AR)
Wanamingo - AR10 level list and trap activation fix for 40mm and .300 BLK
OhDeer - AR10 texture formatting
Emalphi - Assistance and permission to use AR10 (Fallout New Vegas)
Cyrisus - LE stock, and various texture work during SREP
scsmrcw - Help original mod
navaro - sound and noise, which is also sound
asXas - M135
Neto - Custom poses, screenshots, tests and video demonstrations
Blyatman - Custom poses, screenshots and tests
BigLO - Screenshots, Tests, SREP Logo, Title
LittleLight, Drifter, EvTital, Triangulum, Nightcall - Screenshots/Testing
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.