Snipers Have Longer Range
Snipers Have Longer Range Snipers have longer range
Screenshots 1 screenshots
About this mod Machine translation
Snipers Have Longer Range Snipers have longer range
Any decent sniper can shoot the weapon more accurately than a non-sniper. In Fallout 4, the precision part is covered (sort of), but snipers don't increase your effective range. In fact, nothing in Fallout 4 increases your effective range, except for weapon models and Gunslinger 2 and 3. In real life, a trained sniper is more accurate at long range than an untrained person using the same weapon. In other words, it's the training that makes a sniper, not the weapon. This mod attempts to solve this problem.
Each level of sniper increases the effective range of the scope rifle. IE The same weapons as the sniper perk have been affected.
Sniper 1 still allows you to breathe longer while aiming and increases your range.
Sniper 2 no longer has the knockdown effect as it was severely damaged (the hit happens before the bullet arrives, so no damage is done), but the effective range is further increased.
Sniper 3 still provides +25% accuracy on head shots against VATS and provides more effective range.
My goal is to be able to accurately locate the enemy on the far side of the Dunwich Borers site in VATS. So not really out of range, but definitely better than the base game.
Warning: With increased range, VATS may freeze you when targeting ranged enemies. I think this is due to your targets being in further cells, and targeting them in VATS will cause your game to load 5 to 15 more cells when VATS starts. If your game is on an SSD you probably won't notice the lag, but if your game is on a regular hard drive you probably will. There is nothing I can do. Aiming the scope at long range will not cause this freeze, as it will not cause more cells to load.
Require:
none
conflict:
This will conflict with any mod that changes the sniper's perks.
There is a file compatible with Perks Unleashed and Perks Unleveled content:
There are 3 files available for download. Only one can be used at a time.
- Base Game ESL - This is an ESL file for use with the standard game. (RTH_SniperImprovement.esl)
- Base Game ESP - This is an ESP file for standard games. (RTH_SniperImprovement.esp) 3. Perks
Unleashed Patch - This is an ESP file for Perks Unleashed or Perks Unleveld. (RTH_SniperImprovement - Perks Unleashed.esp)
Warning - If you are using a patcher, you will need to force load manually after patching the file. LOOT (or
Vortex) may or may not be placed correctly.
Install:
- Download the file you want to use.
- Install using your favorite mod manager
- If you are using a patch, make sure it is loaded after the patch file.
Manual installation:
- Download the file you want to use
- Unzip the file
3.Put it into the data directory
- If you are using patch, make sure it will be loaded after the patch file.
- Enable plugins
uninstall:
- Open favorite mod manager
- Uninstall
Manual uninstall:
- Delete the files you downloaded from the Data directory.
If you uninstall this mod, there should be no negative impact on your save games.
Any decent sniper can shoot a weapon more accurately over a greater distance than a non-sniper. In Fallout 4 the accuracy part is covered (sort of), but the Sniper perk does nothing to increase your effective range. In fact nothing in Fallout 4 increases your effective range other than weapon mods and Gunslinger perks 2 and 3. In real life a trained sniper will be more accurate over longer distances than an untrained person using the same weapon. In other words, it is the training that makes the sniper, not the weapon. This mod attempts to address this.
Each level of the Sniper perk increases the effective range for scoped rifles. I.E. the same weapons that the sniper perks affected already.
Sniper 1 still allows you to hold your breath longer when aiming, and increases your range.
Sniper 2 no longer has the knockdown effect, since it was seriously bugged (the knockdown happens before the bullet arrives, so no damage results), however the effect …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.