Slow motion dismemberment (Chinese version updated)
Adds a highly configurable slow-motion effect when enemy limbs are dismembered, similar to the bullet time mod. Inspired by the FNV module of the same name.
Screenshots 6 screenshots
About this mod Machine translation
Adds a highly configurable slow-motion effect when enemy limbs are dismembered, similar to the bullet time mod. Inspired by the FNV module of the same name.
Original address:
Prefix:
Module Configuration Menu (MCM) - optional but recommended, convenient for setting various values:
The latest Chinese version address will be updated on June 12th:
~~### Updated Chinese address on October 16th:
Updated on February 3, 2026:
Version 1.6.3
Fix: Added additional processing functionality to address the rare situation where the mod could stop working during extended play sessions.
Version 1.6.2
FIXED: Resolved an issue where kill detection could fail during long gameplay sessions.
Updated on January 5th:
Version 1.6.1
Changed: Reduced the volume of slow-paced sound effects.
FIXED: Resolved an issue where a companion kill would slow down time.
Fix: Fixed an issue where zedtime sound effects could not play properly.
Updated on October 25th:
Version 1.5.0
---Minor update ---
Added: New "Sound Effects" feature, configurable in MCM. You can choose no sfx, VATS sfx or Zed Time sfx in the game "Killing Floor".
Optimization: Some code and functions have been rewritten to improve performance and simplify maintenance.
Optimization: Recompile in Release Final to improve script performance.
Removed: Garden of Eden Papyrus Script Extender is no longer required.
Updated on August 26th:
Version 1.4.0
---Minor update ---
NEW: New ability to trigger slow motion on critical hits outside of VATS. This mod does not add critical hits outside of VATS, but it will work with any mod that does.
Version 1.3.1
---Minor update ---
Added: If you already encountered a turret/weapon type error when saving, it will be automatically fixed. The mod automatically fixes when you load the game.
Version 1.3.0
---Minor update ---
Change: The Eden Papyrus script extender is now a hard requirement.
FIXED: Fixed an issue where turret/weapon type settings could prevent mods from working.
Optimization: Switched several operations to faster-performing Garden of Eden features.
Optimization: Small script optimization
Removed: Removed option for companions to cause slow motion.
Version 1.2.0
---Minor update ---
Added: New MCM options: "Required weapon type" and "Ignore turrets".
Fix: Fixed an issue where "Required Weapon Type" could not be configured in the MCM.
Optimization: Minor optimizations were made to the script and condition evaluation, especially for the required weapon type evaluation. Thanks to cyan49 for the feedback!
Updated on July 19th:
Version 1.1.0
---Minor update---
New: MCM option, allowing companions to produce a slow-motion effect when dismembering enemies.
Change: Improved MCM to ensure consistency and added new configuration options.
Overview
Adds a highly configurable slow-motion effect when dismembering enemies, similar to the Bullet Time mod.
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When you kill an enemy by breaking and dismembering their limbs, time slows down for a configurable duration. Yes, this applies to Bloody Mess.
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This mod can be used both standalone and as a complement to a bullet time mod (such as VAFS REDUX ).
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*(The guns used in the screenshots are DegenerateDak’s riot shotgun and Spadey’s iron barrel carbine)*
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ESL-tagged ESM | No original edit | Install anytime | Compatible with everything
Segmentation
You can change the mod's settings at any time in the MCM, and you can disable the mod from the MCM without uninstalling it.
You can configure the slow motion duration, chance, and weapon type required for slow motion.
Give it a try and have fun!
Notice:
This mod has been tested on both versions, working on next gen (984) and previous gen (163).
Nomination list
StealthDick - Creating slow motion dismemberments for Fallout New Vegas, which was the inspiration for this mod. If you play NV or TTW you should definitely check out his mods, he makes something special.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.