SKK’s Tarkov Hideout (Updated)

by SKKMods·v003·Updated 2025-01-05

Deploy trapdoors anywhere and enter an underground player home in the style of a gritty Escape from Tarkov hideout. It's completely standalone, but is best used as a SKKTarkov raid safe space for dopamine hits triggered by content performance unlocks.

Screenshots 8 screenshots

About this mod Machine translation

Updated on January 5, 2025:

Version 003

Update Notes: All updates so far are cumulative and do not affect the current game, so they can be updated in place at any time. BA2 archives use a raw format compatible with 1.10.16x and 1.10.98x

New: Added SKK_476NoDisable to fence role to prevent deletion if SKK476OpenWorld.esp is installed.

The Chinese address is updated to:

Updated on April 15th:

Version 002

Update Notes: This update is transparent and can be installed in the active save game (just scrap the room 3 stuff if it's already unlocked).

Fix: Fence barter menu values ​​refresh immediately when LL changes.

Fix: Enable room 3 Soviet content when the room is unlocked.

Deploy trapdoors anywhere and enter an underground player home in the style of a gritty Escape from Tarkov hideout. It's completely standalone, but is best used as a SKKTarkov raid safe space for dopamine hits triggered by content performance unlocks.

Install this mod at any time in any game and the player will get a never-ending [.SKK Tarkov Hideout (drop to deploy)] MISC object anytime after the Vault Freeze Wake (replace craft in chemlab [utility]).

Throw objects anywhere as many times as you like, move the bunker passage trap door to you, but cannot move it for a quick exit during Tarkov Raid.

first visit

After installing SKK Tarkov Federation Raid, the hideout can be automatically configured as a custom safe space.

If SKKTarkov is not installed, you can directly unlock all additional content/upgrades without any neurochemical benefits. Don't worry if you decline, use the Raid Report object to provide the option until you accept (or install SKKTarkov). To be clear, this means you don't need to install SKK Tarkov Commonwealth raids for any functionality.

The hideout is a basic Cold War concrete bunker with no clutter (which you clean up anyway), themed after the gritty Tarkov environment. It's not meant to be a traditional fluffy RPG gamer house filled with carefully placed tchotchke 'n tat, so what you start with is the basic brutal features:

One of 4 concrete rooms unlocked.

Exit ladder.

A seminar.

Clear corpse button (in case something hostile follows you).

A fence hideout that does nothing until the fence is unlocked.

A buildable SKKTarkov stash access activator.

Buildable Raid reporting/unlocking upgrade button.

Hideout upgrade

Surviving/extracting from a raid as a PMC automatically unlocks hideout upgrades based on the count. If upgrades are missing, use the buildable Raid Report button to force a refresh:

1 loyalty level fence

1 2 Constructable oil lamp.

3 buildable Tarkov posters.

4 buildable water coolers (drinking and refilling).

5 Unlock room 1 containing the workbench.

7 Buildable Wireless Power Fuse Boxes.

10 unlocks include...

11 Fence Loyalty Level 2

15 Unlocks Room 3, which contains...

21 Fence Loyalty Level 3

31 Fence Loyalty Level 4

If you don't have the SKK Tarkov Commonwealth raid installed, they can be unlocked all at once.

workshop

The Workshop is fully mobile and offers an internal Homeplate style build menu.

It is not registered in WorkshopParentScript for unnecessary settler or resource production, but companions can follow you.

The new top-level HIDEOUT workshop build menu hosts all buildable upgrades when unlocked. This menu only appears on the Hideout Workshop and will not clutter your other workshop menus. The cost is that any other unnecessary TAT custom seminar menu is unlikely to be displayed on this seminar.

All clutter and stuff in the hideout is scrappable, except: access ladders, workshops, fenced hideouts and doors, so yes, you can try [ scrapall ].

THE FENCE

Unlocked after 1 successful PMC raid to handle all your loot and loot needs. Fence doesn't sell junk, so any building materials must be looted or otherwise obtained, yes, just like Tarkov.

The fence has a lot of ruble caps, and his gear (which includes some Haba and Nuka stuff) isn't flat, but his bid/ask spreads can be punishing, like a 153 …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
SKK的塔科夫藏身处(更新)
File size
16.5 MiB