SKK’s Brotherhood of Steel is coming soon
SKK FastBoS will trigger Prydwen's arrival once the Arcjet Call to War mission is completed, so you can do more with the Brotherhood of Steel without having to grind out the main mission of the reunion.
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About this mod Machine translation
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SKK FastBoS will trigger Prydwen's arrival once the Arcjet Call to War mission is completed, so you can do more with the Brotherhood of Steel without having to grind out the main mission of the reunion.
Tried it on two different saves and it works great! Approved by bushwackAR15
If you want to do more with the Brotherhood of Steel, or just enjoy their patrols causing mayhem, but can't face the hundredth (real number) time of the main quest MQ scene to unlock them, then this mod will help.
- If you haven't completed Reunions (Hagen) or Call to Arms (ArcJet), Prydwen will arrive 6 hours after you give the launcher to Danse in Call to War. At the default 20:1 timescale, that's only 18 minutes of real-world time to kill.
- If you have not completed Reunion (Hagen), but have completed Call to War (ArcJet) and handed the launcher to Danse, Prydwen's Arrival will trigger as soon as the mod initializes.
- If you complete Reunions (Hagen) at any time, the mod will close with nothing to do.
[The main force of the Brotherhood of Steel is coming]
[in the Commonwealth]
Why 6 hours of gameplay? The prototype of the rigid hydrogen airship was the Hindenburg Zeppelin that cruised at 80 mph. The distance from Washington, D.C., to Boston is 450 miles, and the prevailing winds (see radiation storms) come from the southwest. Therefore, a travel time of 6 game hours is reasonable.
Add to that the hours Danse spent taking the transmitter back to the Cambridge Police Department so Haylen could install it, plus the 12 hours it took for the Brotherhood to prepare and mobilize (since mobility was their mission), for a total of 20 hours. However, this is a quick start and in testing I couldn't wait that long to survive dehydration in a time frame of 1, so the default is 6 game hours.
If this is an issue, you can change the game time timer at any time before talking to Danse on your way out of ArcJet (PC only) [SKK_FBOSTimer set to 0.1] for the minimum game time hours, or [SKK_FBOSTimer set to 24] for the entire game day.
Legend-friendly?
Legend alignment is entirely a function of your imagination. But in the base game story, the Brotherhood actually appears after calling their emitters to fix, which does make 101% logical sense. They didn't just open some arbitrary main quest gate at Fort Hegen and then suddenly go wow, there's no logical signposts or rational explanations here. Legend My Neck Beard Entertainment, if you want to argue this head over to r/falloutlore because I'm not interested in it.
compatibility
This solution does not rely on expanders or DLC and does not change any existing base game scripts, assets or objects. It's 100% new Creation Kit forms and scripts, which means it runs on PC, Xbox, and GamePass. Since it doesn't touch anything else in your save game, there should be no load order issues or mod conflicts.
Known issues
(1) You must be outside the Federation to trigger the Prydwen arrival animation. If you are inside, or in the DLC/MOD world space when the arrival timer goes off, the mod will notify you (see picture) and wait for you to arrive outside the Commonwealth.
[The main force of the Brotherhood of Steel is coming.
[Return to Federation and/or Step]
[Go outside and witness it all.
(2) Do not fast travel, use internal loading doors or disable the mod if it runs the Prydwen animation sequence between the arrival message and the Shadow of Steel mission start notification. Doing so { may | could | might | will } will have the consequence of spamming the save game if the animation cannot finish playing.
(3) If you are running an alternative game Timescale with the default 20:1, the actual time of Prydwen's arrival will vary.
PC manual installation and removal
Install this mod anytime before completing Reunions (Hagen) in any stable game. Copy SKKFastBOS.esp and SKKFastBOS – Main.BA2 to your ...\Fallout 4\Data directory, enable it in the Bethesda mod menu, …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.