SKK's Preston can be killed plugin

by SKKmods·v002·Updated 2024-06-23

Always wanted to kill Preston? Assert your OverBossNess, with this mod you can uninstall in his face, turn off all the crappy MM quests, and still complete the main quest.

Screenshots 6 screenshots

About this mod Machine translation

Chinese address (the network disk address is located in the video introduction):

Always wanted to kill Preston? Assert your OverBossNess, with this mod you can uninstall in his face, turn off all the crappy MM quests, and still complete the main quest.

No more dirty work, guys.

Install this mod at any time in any game and you will be notified if Preston is alive:

[You can now kill Preston]

Nothing changes in a completely standard game until the player reaches the point of no return by taking two shots at Preston, either intentionally or incidentally. He is kicked out of all factions, making the player hostile and no longer invincible, with no way to turn back.

If his museum staff does not arrive at Sanctuary, they will also become hostile and no longer invincible, otherwise they will just be regular settlers.

When Preston dies, all Militia player missions, active or sleeper, are shut down and cannot be restarted. There are some hidden MM missions still running to keep the main mission going. If you already have the art, that will surprisingly continue to work, but Boring Station should stop spitting out those dull 10th Fallout.

What about ownerless workshops? No problem at all, you can take ownership of any federation workshop by talking directly to the local settlers and finding them, or simply killing them. This includes the Castle's Mire Crab. That's right, you don't need to do the "standalone" Militia mission to have a castle, it's built into the base game.

In the MISC inventory, you get an optional [Preston Garvey Death Notice] which, if placed in Preston's body, will appropriately shut down all active Militia services (flare gun support, artillery support, radio, Lonnie Shaw Merchant, Militiaman-piloted Bird fast travel) and make any Militia faction personnel hostile. Use the flare gun to get free meat, but be careful about those checkpoint encounters.

This is just for LOLz to power up the evil OVERBOSS but has been tested in various main quest stages and does not affect joining or progressing with BOS, Rail or Academy. The only known flaw is that Preston's corpse is marked as an option on the map when you choose who to build the relay with. You won't get very far with him.

If you're trying to do something patently stupid, like build a relay or blow up the academy with vigilantes and then *then* kill Preston, then completing those quest lines will be problematic. No, really. I could add a lock to help you avoid this stupidity, but Vault-Tec is sponsoring a social experiment to test your demographic predisposition (actual contract words) to this stupidity.

Known issues

(1) If you kill Sturge, you will not be able to proceed with the main quest MQ206 The Molecular Level or the Brotherhood main quest BOS204 Outside The Wire, because the actor is dependent on the MQ206 network scanner holographic tape.

PC manual installation:

Copy SKKPrestonKillable.esp and SKKPrestonKillable – Main.BA2 to your ...\Fallout 4\Data directory, enable it in the Bethesda mod menu, mod manager, or whatever.

Compatibility and Disabling:

Like 97% of SKK mods, it does not change any existing base game assets, so there are no load order issues. If you hate it, you can disable it at any time before killing Preston without affecting your save. You can disable Preston after killing him, but neither he nor the Minuteman mission will be returned to your save game. Only remove mods if you are willing to accept the potential conflicts caused by changing the load order in your save game.

If you've read the comprehensive solution instructions but still need help,

Please use the SKK Mods Discord channel

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
SKK的普雷斯顿可以被杀死插件
File size
14.8 KiB
SHA-256
0c208bd88e030f9d1037e64f95c2be16caf7863998295f0d6f0ae6ec75864c9b
Stored at
2026-10-10 10:31