skk real-time battlefield
skk即时战场
Screenshots 1 screenshots
About this mod Machine translation
On request: @rangers14121
Introduction: Similar to the previous survival benchmark test, this mod uses holographic cassettes to generate monsters and then kill them to calculate scores. Students who like digitization can try it.
a Randomly generate friendly parties: mm, residents, DC guards, BOS, rr...
b) Hostile teams of 2, 4, 6, and 8, randomly distributed enemy levels: Raiders, Super Mutants, Synths, Iron Gangs, Atomic Cultists, Gunners, Aliens...
c) The team can be composed of 2, 4, 6, or 8 NPCs.
d) Rival teams can be made up of the same NPC factions, with more uncertainty mixed in, or there can be a custom group of tough fighting aliens.
e) Towers can be generated at refresh points.
Hostile teams will spawn at a range of Hazard! (~ 2K units), near (~ 5K units), medium (~ 10K units) or far (~ 15K units).
Install:
nmm or lose data
Turn on:
- via hologram cassette
- Must be outdoors
- Don’t get too close to the air wall on the map, jog for about one minute.
Please use the holographic cassette to clean up after completing the task.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.