Shoulder Machine Gun - Smuggler's Armory (Updated)
Added a new heavy weapon - the shoulder-mounted machine gun, the gun on the Lonely Road poster!
Screenshots 8 screenshots
About this mod Machine translation
Added a new heavy weapon - the shoulder-mounted machine gun, the gun on the Lonely Road poster!
Original address:
Updated on October 6th:
Version 1.6
Third person animation should now work properly. If loading from an existing save, you may need to unload/reequip the weapon from your inventory. Red Flare uses Cadavver's shooting animation for first-person animation. Weapon behavior fixes are still recommended downloads.
Updated Chinese address on October 5th:
Personal update on September 23: Due to the bizarre loss of the background source file, the source file has been replaced and uploaded.
Updated on September 21st:
Version 1.5.4
Another attempt at fixing 3rd person animations and attaching a "disabled physics script on spawn" script to all unique characters, which should allow people to encounter guns without jumping out of world borders or randomly bouncing around
Version 1.5.3
(Original 1.5.10) Another attempt at fixing third person animations
Version 1.5.2
(For some reason it used to be 1.5.5 even though the previous version was 1.5.1?) Another attempt at fixing third person animations
Version 1.5.1
Trying to fix the third person animation that was broken in the latest update (again)
Version 1.5
Fixed pre-compositing at FMS Polaris wreckage
Updated on September 10th:
1.4 - Hopefully resolves all issues so far. Recompressing as an ESL plugin should not cause errors. Reverts to the third person animation of the earlier version while retaining the new first person animation made by cadavver.
Also update the Chinese address:
Updated on September 9th:
1.3.10 - Restored fire sounds to use original fire sounds. Changed the legend logic behind the two unique versions of weapons included with update 1.3. Made some minor miscellaneous improvements. and new first-person animations produced by Cadavver.
1.3.5. - Separate firing sound effects into component format
Updated on September 7th:
1.3 - All issues from 1.2 fixed, 3rd person animation is still a work in progress (we're not playing with it yet).
New attachments have been added - a new stock option (between marksman and recoil compensation) and 2 new paint jobs: Woodland Camo and Red.
Two new special editions have been added - Phalanx and Tenderizer.
1.2.5 - Restored mod destruction animation issue from 1.2, minor file edits.
Updated on September 4th:
1.2 - Fixed a bug on the weapon back where it would disappear on its own after a few seconds. Added legendary attachment points (oops), added scripts in the mod so that the level list injection actually works
Updated on September 3rd:
1.1 - Fixed muzzle position based on barrel length, changed some attachment descriptions to more accurately show what they do.
*It is not necessary to completely eliminate the bear. Just bleed it with bullets. - Lonely guy in cool coat*
XBOX version link
Overview
The Lonely Road to New Vegas DLC features some of the coolest weapon designs in a Fallout game - one of which is the iconic shoulder-mounted machine gun. Its sleek design, firepower, and portability make it a popular choice for crowd control in any riot that breaks out.
content
The shoulder-fired machine gun returns in the same form you found in Lonely Road; uses 10mm ammo, has a high rate of fire, but can't beat the minigun, and takes on the role of a "light" heavy weapon. It will start appearing in the world at level 20, appearing on heavier units of Gunner Mercenaries and Brotherhood of Steel members. In addition to the standard weapon appearances, this mod also includes 4 unique variations of the world space, each one more unique than the next!
The machine gun’s 45 attachments are all newly designed, allowing the gun to be adapted to personal preference/playing style:
Receivers - All 8 standard receivers
Barrels - Standard, Short, Compact, Long, Heavy Duty
Stocks - Standard, Compact, Support, Marksman, Recoil Compensation
Magazines - small, medium, large (+ quick eject variant)
Sights - Reflex …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.