Shady Motives

by kinggath·v1.0.5a·Updated 2026-06-29

A quest line for the protagonist, voiced by the legendary Wes Johnson and produced by the Sim Settlement Team, Otellino and the Concord Stories team; a new player home for Elianora; new custom weapons for Neeher and Shoeburglar; a new custom jacket for Niero; and a fully voiced companion. This was created almost entirely in 1 weekend for charity!

Screenshots 8 screenshots

About this mod Machine translation

A quest line for the protagonist, voiced by the legendary Wes Johnson and produced by the Sim Settlement Team, Otellino and the Concord Stories team; a new player home for Elianora; new custom weapons for Neeher and Shoeburglar; a new custom jacket for Niero; and a fully voiced companion. This was created almost entirely in 1 weekend for charity!

Original address:

Updated version 1.0.4 Chinese version address on March 19, 2026:

Updated on June 28, 2026:

Version 1.0.5a

Restored a missing script that allowed Dr. Cabbage to escape from his power armor.

Version 1.0.5

  • Added backup code to ensure Cabbage is correctly moved from the default holding area at the start of the mission to the hostage marker.
  • Fixed a bug where one bloodline of Campbell the Confessor could replace all other NPC bloodlines until the "Purge of Loyalists" mission was completed.
  • Fixed an incorrect COBJ record that could trigger a warning in XEdit.
  • Restored missing Nate voice lines.
  • Cabbage no longer sleeps during Angelo's opening scene.
  • Added text prompt for "When Cabbage is a companion and wearing power armor, exit the power armor to him."
  • Fixed Crunch's mouth web.
  • Fixed a bug that could prevent the "Purge Loyalists" mission from starting.
  • Fixed a bug that could prevent players from advancing on the "Purge Loyalists" mission if they cleared the mall before receiving the mission.
  • After the mission "Lost Tape Raiders", the pop-up warning prompting the player to fire Dr. Cabbage will no longer appear. This is supposed to happen quietly, with him returning as a companion after the quest line is completed.
  • Added map marker in Federal Mall.

Version 1.0.4 was updated on November 3, update log:

Version 1.0.3 was updated on August 7th, and the Chinese address was updated to:

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As part of Voiceapalooza, the community voted on various elements about the mod, and then a team of writers including Elianora, Shoeburglar, Niero, Otellino, Neeher, ErikaEmber, the Sim Settlements team, and the Concord Stories team came together to create the mod in a weekend of livestreams.

:: Prerequisites::

  • Fallout 4 base - version 1.10.163.0 or higher
  • Automated Workshop DLC

Check out Voiceapalooza here:

Get details and donate here if conditions apply:

For the first time ever, Wes Johnson lends his voice to a modding project in a quest line written by Sirick, the lead author of Settlement Simulator 2.

During the quest line, you'll explore new dungeons made by the Concord Stories team; acquire Elianora's player home, new weapons for Neeher and Shoeburglar, and new armor for Niero; and along the way, you'll join an entirely new companion!

To start the module:

Simply initiate any loading screen by quickly moving or entering and exiting a building.

:: Acknowledgments::

Dubbing

Angelo, Kronch - Wes Johnson

Dr. Cabbage - Mike Smith

Confessor Campbell - Casey Mongillo

Mr. Postman - Sirick

Art

Elianora - Player Home Design

Neeher - Weapon Design

Shoeburglar - Weapon Design

Niero - Armor Design

ErikaEmber - Task Icon

Veta_Phoenix - Dungeon Design

greenFoxel - Dungeon Design

Beebscalicor - Super Transformable Shorts

Audio

Scivirus - Audio Engineering

khobis - voice guidance

Dialogue and mission design

Derek Bourque - Mission Design and Implementation

Otellino - Mission design and implementation

Sirick - screenwriter

support

kinggath - Project Management

imperial sympathizer - project support

Gopher - real-time game tester

Art assets previously created by

provided by fadingsignal

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Shady_Motives_1.0.5a_mlHIzEYuC.zip
File size
81.1 MiB