Settler Vigilante
This mod adds a re-creation of the Settler Vigilante Power Armor skin from 76 as new power armor, as well as settler paints for the 10mm pistol, assault rifle, and assault knife. Models provided by NewerMind43, textures, scripts and .esl provided by Captain-Ultima
Screenshots 6 screenshots
About this mod Machine translation
This mod adds a re-creation of the Settler Vigilante Power Armor skin from 76 as new power armor, as well as settler paints for the 10mm pistol, assault rifle, and assault knife.
Models provided by NewerMind43, textures, scripts and .esl provided by Captain-Ultima
Original address:
Prefix:
Mechanical Legion DLC
Personal update on May 15th: Thanks for the correction in the comment area, the correct Chinese address has been updated.
Chinese address:
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describe
This mod adds the Settler Vigilante Power Armor to the game. Armor parts can be purchased from the terminal, which you can craft in any settlement you own, which is under the Power - Miscellaneous category, and is available from the start so that you can get as much armor as you want as long as you have the caps.
Each piece of armor requires 100 caps, or you can purchase a random tool from the terminal for 20 caps,
You will still need an empty armor frame, which can be obtained from the wild or purchased from one of the vendors that sells it.
Statistically speaking, the armor is equal to the T-51 because that's what it is. The armor uses all the modifications you know from the T-51 and should be fully compatible with any power armor upgrades added via Mods or Creation Club. The armor also has its own unique settler paint that can only be applied to it, but you can also apply T-51 paint to it while still retaining the accessories.
Weapon paints for the 10mm and Assault Rifles use the system added via Creation Club and should not conflict with any changes made to either weapon via Mods.
Assaultron Blade Added new keywords to allow material swapping and may conflict with mods that edit weapons.
Tools used:
3DS Max
Substance
NifSkope
Material Editor
Acknowledgments:
NewerMind43 Model and normal map for accessories.
Bethesda 76 This armor is based on.
and all the tools Community creates for them.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.