Settler Sandbox

by axle356258·v4.0·Updated 2019-02-15

Screenshots 8 screenshots

About this mod Machine translation

Settler Sandbox and AI extensions.

Now "ESL"!!!!!!!!!!!!!!

I have been through many, many packs, workshops and gatherings.

What I did was extend the Settler AI family and fix some bugs (compatible with Arthmoor's UFO4P, no separate patch) and the settler sandbox package.

This is what needs to be done in order to provide settlers with full range and use of the settlements you build.

This should cover any solution for Fallout 4 workshops, including the Vault-Tec Vault 88 workshop, Far-Harbour workshop, The Mechanist Lair workshop [if you have a mod that enables the workshop to be fully resolved], Wasteland workshop mobs [certain mobs have a sandbox pack that will have a global negative impact if changed, so not all mobs will have noticeable changes], and any mod that creates a solution that uses the vanilla workshop to resolve.

[Warning, if you have any type of workshop model it is possible to change, add or remove any type of furniture in the workshop menu, it may have a global effect on the "relaxation point" and cause "unspecified" settlers to wander outside the workshop building area. ]

Version 3.0 is now released. After thousands of hours of comprehensive testing, Settler Sandbox is now optimized for slower PCs and still works exactly the same way as the original.

When loading sink cells, the radius is reduced to a suitable increment to help alleviate script lag. [I still recommend keeping all workshop models to a "must have" minimum so as not to overload an already fragile settlement system. ]

I highly recommend researching and testing any mods you load into your Settlement Workshop on a separate game save. Fallout 4 Workshop has specific parameters that can and will break your game if a non-clean mod is introduced into your game and affects every aspect of the global environment.

This essentially changes the radius value of the area where the settler can move horizontally and vertically. In English, your settlers will eventually use all of the buildable areas of Vault 88, your settlers will no longer just end up on an unused attraction island, settlers should utilize all of Hangman's Alley now that Bethesda has fixed this area. These are just some examples of what this mod will do.

You don't have to own any DLC.

Either

You can use this with all or any of the DLC that comes with the seminar settlement

This mod will work perfectly with Vault 88.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Settler Sandbox扩展
File size
2.2 KiB
SHA-256
15720cf97c7b7c27f8473a97290a530eb831ff12dd6ace8d3316da0bf9e73cb6
Stored at
2026-10-08 05:46