Settler Outfitters (Updated)

by Sars99·vv1.1.2·Updated 2025-12-04

Use armor rack dummies or holographic models to design and set up clothing for settlers to be automatically equipped by them.

Screenshots 8 screenshots

About this mod Machine translation

Use armor rack dummies or holographic models to design and set up clothing for settlers to be automatically equipped by them.

Author's words:

introduce:

Typically, you want to give your settlers a specific look or a different theme in each settlement. Base game This involves collecting enough items of the same type and then traveling to each settler individually to trade and equip the items directly. The "Settler Outfitter" allows an automated system to apply clothing to all settlers based on the job they do, their location, and their gender.

Function:

Using the armor racks in the DLC (note: DLC is not required) or the new "holographic models" that can be crafted in the Workshop menu; you can interact with the Outfitter menu to create equipment that works in conjunction with the base game. After saving your gear, you can view them on an armor stand or "holographic model," allowing you to edit the gear's properties or delete it.

Equipment consists of any items in the armor rack or model inventory when you "save the outfit" that do not require equipment. Weapons, armor, clothes, chemicals, all items can be saved as equipment. The script will automatically detect the weapon in the loadout and make sure the settler also gets an ammo so they can fire it.

When editing or saving gear, players are given a few options that determine how the gear is applied to settlers. This allows you to create themes for settlements, for example a guard outfit using a militia clothing item with a laser rifle could be set to a shelter and only appear there, while another guard outfit using a BOS armor item and a laser rifle could be set to the Boston Airport.

Job Type: The job the settler must be assigned to in order for this gear to be applied.

Location: Choose between global or select a specific settlement to use your loadout.

Gender: Whether the garment is for men, women, or both.

Upon entering a settlement, the mod will detect what job each settler is doing and assign them a valid outfit, if you have multiple valid outfits for a job type then one will be randomly selected. Settler items are given a unique modification meaning players cannot equip them, this modification also provides a damage boost to weapons and a protection boost to clothing/armor. While in a settlement, exiting the outfitter menu will refresh the settler's outfit to take into account any changes you have made.

From the main outfitter menu, players can access some mod settings (also available through the MCM if installed), offering the following options:

Automatically refresh. The default value is on. When on, settlers will refresh their equipment loadout every time the player enters the settlement. When closed, players need to manually refresh the equipment configuration through the button in the "Equipment Vendor Main Menu". New content in v1.1.1!

Equipment costs. The default value is off. When on, a capped cost is set based on the total value of the items in the saved gear, which is deducted from the player for applying the gear to the settler.

Clothing cost correction. The default value is 0.6 (60%). If the garment cost setting is turned on, the total cost of the garment is modified. Minimum 5%, maximum 300%

Transfer NPC items. Default is off. This determines whether the settler's standard inventory items will be transferred to the player when equipment is applied.

Strict location filtering. The default is off. This setting determines the logic used when applying clothing to settlers. If ON, only clothing set at that settlement's location will be applied. If the setting is ON and a certain occupation type does not have a matching settlement location filter, no clothing will be applied to that settlement.

Model NPC alpha modifier. Deault is 0.9 (90%). This setting controls the transparency of NPCs that can be made into holographic models. (Minimum value: 25%. Maximum value: 100%)

Companion protection. The default is enabled. When ON companions are skipped during the a …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Settler Outfitter-96729-1-1-2-1760985026.rar
File size
61.7 KiB
SHA-256
1a06a1615e69c964365ab76dabf54aeae70ea05f63aa36dfed8ba646d993485f
Stored at
2026-10-10 13:32