Settlement synthesis/human spy detection and removal
聚落合成/人间谍检测和清除汉化
Screenshots 1 screenshots
About this mod Machine translation
This is a new MOD. In terms of functionality, compared with the settlement auxiliary program mod, it is slightly less practical, but it also has its own unique ideas.
The advantage of the settlement auxiliary program is that it can detect which settlement has synthetic/human spies, so there is no need to run aimlessly.
The unique thing about this MOD is that it can turn synthetic/human spies into hostile parties, so you don't have to worry about how to kill the spies without causing hostility among other residents.
Players of this MOD have a little more trouble at the beginning. They go to the sewer opposite the Covenant Village where synthetic/human beings are detained (note, if you have never done the Covenant Village mission, it is recommended to go to the Covenant Village first and go through the previous plot). On the computer in the cell, you can get the blueprint and report of the synthetic/human defense facilities. With these two things, you can build a synthetic/human stability destroyer at the chemical bench and a synthetic/human detector in the construction menu-defense-trap. After the synthetic/person detector is built and connected to electricity, the synthetic/person in the stronghold will be knocked to the ground by the electric shock (let me talk about it here, I don’t know why, some keep falling to the ground and have to twitch for a long time, and some have electro-optical effects on their bodies and do not fall to the ground). Then, after you identify the synthetic/human spy, talk to him and trade with him, and trade the synthetic/human stability destroyer you created to him, which should be equipped. Then he becomes hostile, shoots him, picks up the body, and gets the synthetic/human stability destroyer back. Another note: The synthetic/human detector breaks down after a while after being connected to power and needs to be repaired next time it is used.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.