Settlement Shift - Settlement Drawing Sharing v1.2b
聚落大转移 - 聚落图纸分享 v1.2b
Screenshots 1 screenshots
About this mod Machine translation
This MOD implements the following functions, exporting the settlement you built as a drawing file. With this drawing file, other people who have installed this MOD can import the settlement you built into their own games (of course the required DLC and MOD must be installed in advance). Now there are a lot of people uploading their own drawings on the N network.
The usage of this MOD is as follows. When you enter it for the first time after installation, a "Settlement Shift" setup program will be placed in your inventory (if lost, it can be made at the chemistry bench). Load this holographic tape with import, export, and settings functions. You need to be in the settlement when exporting. If you are not in the target settlement when importing, you will be automatically transferred to the target settlement. After selecting import or export, the screen will go black, and then when it reappears, there will be a progress bar on the left side of the screen. If there is very little data, the redisplay may have already been completed.
Use of drawings:
After exporting, the drawings are at this location: Fallout 4 Main Directory\Data\F4SE\Plugins\TransferSettlements\blueprints\x (x here represents a number, which is the number of the drawing bar in the MOD). For example, if you put the drawings in the No. 1 directory, the game will show that there are drawings in the No. 1 drawing column.
The suffix of the drawing file is json. You only need to give this drawing file to others, and they can use it.
But note: Since we are a Chinese system, the exported drawing file name contains Chinese characters, but currently MOD does not recognize file names with Chinese characters, so after you export the drawing, you need to manually rename it and change the Chinese character part to other standard characters, such as English letters or numbers.
About BUG:
- When I was testing the Chinese version, I found that when exporting the MOD, no matter what DLC or MOD is needed, it will be said that this drawing does not require DLC or Mod, and the export report always says that there are 0 exported objects.
- If you find any other bugs or have any questions, don’t ask me. Go to the N network to communicate with the author yourself, or communicate with other fans. It's useless to ask me, I don't know and I won't answer you.
Note that the installation of this MOD is relatively complicated, so read carefully! ! ! ! !
- This MOD requires F4SE v0.3.0 (requires the game itself to be v1.9.4)
F4SE download address:
v.0.3.0 local distribution: f4se_0_03_00.7z (380.79 KB, download times: 719)
Important note: F4SE v0.3.0 requires game v1.9.4.
Installation method:
- Lazy method: After unzipping, copy all contents to the Fallout 4 main directory.
- Simplified method: After decompression, copy f4se_loader.exe, f4se_1_9_4.dll, and f4se_steam_loader.dll to the main directory of Fallout 4, then compress the Data folder that comes with F4SE with zip, rar or 7z, and install it with NMM (this is done to facilitate deletion in the future).
Instructions: Start the game with f4se_loader.exe
Important things to say three times: start the game with F4SE! Launch the game with F4SE! Launch the game with F4SE!
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- Modify Fallout4Custom.ini
After installing F4SE, you need to modify the Fallout4Custom.ini in My Documents\My Games\Fallout4. The modification content is as follows:
It is recommended to add the following content under [Papyrus] (if there is no "[Papyrus]" line, add it manually):
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
bEnableProfiling=1
sDefaultLogOverlay=Papyrus
bLoadDebugInformation=1 in the third line must be added. The other lines are not required.
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- Install HUDFramework
At the time of posting this, the current version of HUDFramework was v1.0e. I don’t know anything about this MOD, so don’t ask me if you have any questions.
Download address:
Local diversion:
v1.0e version: HUDFramework-20309-1-0e.zip …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.