Settlement Assistance Program_SPOILER_

by FlatulentGerbil·v0.4·Updated 2019-04-26

和解援助计划_SPOILER_

Screenshots 3 screenshots

About this mod Machine translation

describe

The Settlement Assistance Program (SAP for short) provides a number of features to help manage your settlement, which you can find below.

Synth spy detector

This feature indicates which of your settlements have active synthetic spies.

Synthetic spy detector glasses

These glasses help you identify which settlers are synthetic spies by highlighting them in red.

unassigned settlers

This feature lists settlements that are reported as unassigned settlers (settlers not assigned to tasks). This isn't as useful as it sounds, since companions and suppliers (settlers you assign to supply routes) count as unassigned settlers. I hope GECK can be "fixed" by the time Fallout 4 releases.

Unassigned settler detector glasses

These glasses help you identify which settlers are unassigned by highlighting them in red.

imminent attack

Ignore this feature as it is obviously useless.

important

There are two versions of this mod, 'EASY' and 'HARD'. Copy and use only one of the related ESP files, not both. I won't cover how to handle ESP files here.

illustrate

Everything you need can be crafted in the Chemistry Station of the "UTILITY" category. Create a "Settlement Assistance Plan" and it will appear in the "MISC" category of your inventory. Note that there is a space at the beginning of the holotape's name; this should place the holotape near the top of the inventory list for quick access. Use this holotape with Pip Boy or any terminal to access its functionality.

You can make "Synth Spy Detector Glasses" that visibly highlight the red fallout synth when worn for easy identification. These will appear in the "APPAREL" category of your inventory.

You can make "Unassigned Settler Detector Glasses" which, when worn, will visibly highlight unassigned red settlers for easy identification. These will appear in the "APPAREL" category of your inventory.

Easy mode

The "Settlement Assistance Program" holotape, "Synth Spy Detector Glasses" and "Unassigned Settler Detector Glasses" require 1 Steel each to craft. Overall, these provide the full functionality of this mod.

Hard mode

The 'Settlement Assistance Plan' holotape costs a few components to craft and requires you to have the third level of the 'Hacker' privilege.

"Synth Spy Detector Glasses" and "Unassigned Settler Detector Glasses" each require a few components to craft, and require you to have the third level of the "Science" perk to craft them.

Additionally, to use the "Synth Spy Detector" feature in holotape, you must make a "Biometric Synth Scanner" for each solution capable of detecting synthetic spies. This scanner requires a few components and ranks three 'Science' perks. Once created, these scanners will be added to the "MISC" section of your inventory. Place a Biometric Synth Scanner into the workbench for each settlement you wish to be able to detect synthetic spies. You can then use the "SSD Network Status" menu in SAP holotape to see which settlements have scanners installed in their workbench.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
和解援助计划_SPOILER_
File size
5.1 KiB
SHA-256
eea000dee16b1a7c25fe574c54ea37afffd7afce894eafb2519e9f01a1d6877d
Stored at
2026-10-09 00:27