Sanctuary Estates - Minutemen
Sanctuary Estates - Minutemen
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About this mod Author’s original text
Sanctuary Estates - Minutemen
What if the minutemen took base at the estates at one point in time? - IMPORTANT - (1. ALSO AFTER UPDATE)
- Fasttravel to Concord and save your game before loading the mod. All activators (moving parts, doors, etc) need to load, so you need to walk over there.
- Vanilla clipping houses and trees? Fiddle with your load order. It's not my mod; it's another one pushing it's things or vanilla things through. Do I need to say it's best to start with a clean Sanctuary? Otherwise your stuff will clip through.
- Generators and 2.0 connectors in every house. Start with connecting a wire to the fuse box, and connect them to the 2 connectors you'll be seeing. In the new MinuTower is also a water station that should provide more than enough water to get the thirst out of every NPC you let through the gate.
- No DLC's needed!
As it takes me months to give you hours of pleasure for free, take a second of your time to like, share or subscribe. Leave your feedback, so I can improve the bugs you might find... Thanks for your support!
Mod trailer:
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.