Sanctuary Estates - Minutemen

by MadRoX·v1.0·Updated 2018-10-31

Sanctuary Estates - Minutemen

Screenshots 1 screenshots

About this mod Author’s original text

Sanctuary Estates - Minutemen

What if the minutemen took base at the estates at one point in time? - IMPORTANT - (1. ALSO AFTER UPDATE)

  • Fasttravel to Concord and save your game before loading the mod. All activators (moving parts, doors, etc) need to load, so you need to walk over there.
  • Vanilla clipping houses and trees? Fiddle with your load order. It's not my mod; it's another one pushing it's things or vanilla things through. Do I need to say it's best to start with a clean Sanctuary? Otherwise your stuff will clip through.
  • Generators and 2.0 connectors in every house. Start with connecting a wire to the fuse box, and connect them to the 2 connectors you'll be seeing. In the new MinuTower is also a water station that should provide more than enough water to get the thirst out of every NPC you let through the gate.
  • No DLC's needed!

As it takes me months to give you hours of pleasure for free, take a second of your time to like, share or subscribe.  Leave your feedback, so I can improve the bugs you might find... Thanks for your support!

Mod trailer:

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Sanctuary Estates - Minutemen
File size
18.5 MiB