Sailing abode - fast travel boat
Fast travel sailboat, player home, internal settlements, allowing you to travel to 40 destinations in the worlds of Commonweal, Far Harbor and Nuka.
Screenshots 8 screenshots
About this mod Machine translation
Fast travel sailboat, player home, internal settlements, allowing you to travel to 40 destinations in the worlds of Commonweal, Far Harbor and Nuka.
The Sailboat Settlement turns a sailboat into a player's home and interior settlement. Boats provide fast travel to various predefined destinations in the worlds of Public Welfare, Far Harbor, and Nuka. The latest version of the mod supports 40 destinations.
Sailing Residence - Seaview Cliffs expands to offer an additional 5 destinations.
Sailing Shelter - Fast Travel Ship + Sailing Shelter - Seaview Cliff expansion have been combined into one compressed package.
Get location
Visit Far Harbor to start the mission and find the ship.
Hull layout
The entrance area features a weapons workbench, power armor station, and magnetic power armor stand. The tunnel is removable to provide enough space to use the power armor station. Power armor mounts allow the power armor to rotate for easier access. Underneath the floor is the boat's battery pack (and workshop).
Midships is the large salon with lounge suite, open kitchen and navigation station. The half-open hatch can be fully opened and closed (when closed, radiation storm particles are kept out). The radio in the bookcase can receive different stations (turned on and activated again). The chemistry station is stored in a bookcase and can be placed on the dining table. The cooking station is stored in the kitchen. The engine room housing the ship's engine and generator is located in the bilge below the saloon.
The main switch and switch panel are located on the navigation station. The main switch requires a key (hidden somewhere on the ship). Cabin lighting throughout the ship can be turned on on the switch panel, and there are individual light switches for passenger cabins.
Internal lighting and navigation systems require power from the ship's batteries or generator. When the ship's generator is running, the battery is charged at the same time. Battery charge and water tank level can be read from instruments on the nav station (and bedroom).
The navigation station also hosts the ship's radio. The ship's radio allows you to contact any player-owned settlement and access their workshops.
The guest cabin, bathroom and main cabin are located in the bow.
The cabin has two berths. The armored workbench is stored under the starboard passenger berth. Armor racks (male and/or female) are installed in the port passenger compartment. The ship's water tanks are located below the passenger cabins, and the desalination machine is located below the port berth.
The bathroom has double sinks, shower and toilet. Shower heads and toilets are disposable and can be replaced with work furniture (such as CWSS or BYOP). To use the sink and shower (any working shower furniture), you need to have enough water in the water tank on the boat. To fill the water tank, run the desalination machine.
The master bedroom has a double bed and various handcrafted wardrobes. Sliding doors between the cabins double as bulkheads. The master bedroom door and entrance/salon door can also be used to lock (close and activate again) all other partition doors.
Cabin layout and furniture are handcrafted and cannot be altered or removed. The same applies to a variety of craft containers (e.g. kitchen cabinets, refrigerators, food and drink containers, gun cabinets, ammo cabinets, armor cabinets, wardrobes, privilege magazine containers, holo tape containers, oscillating racks, bathroom mirrors). All other standard containers in the cabinet, as well as any decorations or consumables, are scrappable, allowing you to scrap and decorate the interior as desired.
navigation
Turn on the navigation computer to power up the navigation screen. Activate the navigation screen to open the navigation menu. Choose your destination. This will start the ship's engines. Exit the craft with the engines running (the engines will stop in half a minute).
Followers
The ship is fully naviga …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.