S.R.O.—Syringe Overhaul
A visual and gameplay overhaul for the original Syringe. New look, new modifications, new syringe, more scientific. From pure abominations to elegant pieces of metal.
Screenshots 8 screenshots
About this mod Machine translation
A visual and gameplay overhaul for the original Syringe. New look, new modifications, new syringe, more scientific. From pure abominations to elegant pieces of metal.
Prerequisite: Automatic Workshop, Far Harbor, Nuclear World DLC
As shown in the picture, a 20-year-old overhaul of the original syringe. Although I always use other weapons to replace the syringe that has no sense of presence when I open a new game, the skin inside is really good, and in the past two days, some big guys have made it Chinese. If you are interested, you can give it a try.
Chinese address:
What's going on?
Let's admit it, the original Syringe was an abomination, an atrocity of epic proportions. No one wants to use it, no one cares about it, it's useless, it's damaging to your consciousness and your family...but not anymore. I (the original author lKocMoHaBTll, the same below) tried to alleviate this problem and think it was somewhat successful. Please don't expect some cool looking animations or anything fancy, it's still essentially a vanilla syringe. But nevertheless, from now on this can be a very deadly and interesting weapon.
Features
Enhance the look by using original assets and re-meshing them.
Shooting sounds have been modified.
New modifications such as: pressure systems, laser and flashlight attachments, infusions, etc.
Added new livery.
Enhanced original syringes and several new ones.
1 unique syringe.
The syringe's power, properties, and (in progress) depend on the Chemist's specializations and some weapon modifications.
All syringes are scripted to inject into the medical store and some containers such as medical kits, mirrors, coolers.
Very high compatibility.
As a bonus to brevity, if you're using Create Club Arms paint, you can apply paint to certain parts, such as the stocks and sights. So basically you can mix paint matches from this mod and CC.
Compatibility and load order
Ideally, it must be placed at the bottom of the ESP list (not necessarily at the bottom, just below), just in case, if you use some mods that change the syringe and its ammo (such as its mods, weapon stats and recipes). Otherwise, this mod is compatible with everything out of the box.
New changes
Allowance
None of the vanilla perks are overwritten, this is done with compatibility in mind through small scripts. You just take the chemist privilege as before, that's all. If you already have full or partial Chemist privileges, no need to worry, everything works out of the box.
New syringe
Berserker: After hitting, the target will become "crazy". In addition, bonuses are given to the target's maximum HP, melee damage, and damage resistance. Not suitable for mechanical targets and power armor users.
Bleed: Causes lingering bleed damage on hit. Additionally, the target's damage resistance is reduced. Not suitable for mechanical targets and power armor users.
Blizzard: Instantly freezes the target and causes freeze damage. Additionally, the target's damage resistance and movement speed are reduced.
Bloatfly Larvae: If the victim dies, a swarm of Bloatflies will be spawned. Legendary variants of this critter can be spawned. Invest in Chemistry to increase the number of spawns (up to 5). Not suitable for mechanical targets or power armor users.
Bloodworm Larvae: If the victim dies, a swarm of bloodworms will spawn. Legendary variants of this critter can be spawned. Invest in Chemistry to increase the number of spawns (up to 5). Not suitable for mechanical targets or power armor users.
Stingwing Larvae: If the victim dies, spawns a swarm of Stinging Wings. Legendary variants of this critter can be spawned. Invest in Chemistry to increase the number of spawns (up to 5). Not suitable for mechanical targets or power armor users.
Boomer: A small but powerful syringe with a cluster of charged charges that blasts away targets and causes massive blast damage to everyone around it. Very large and heavy targets will only get the stagger …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.