RWR Radio Station 2.0 (updated)
RWR Radio. Player's house (with workshop) + mini-quest + merchant + 2 more mini-houses (1 in the Commonwealth, 1 in Nuka-World).
Screenshots 8 screenshots
About this mod Machine translation
RWR Radio. Player's house (with workshop) + mini-quest + merchant + 2 more mini-houses (1 in the Commonwealth, 1 in Nuka-World).
Original address:
Prefix:
All 6 DLCs
ABC 97.97 Dark Ambient (for operation of the station's internal radio transmitter):
Dark RWR FM (used to make RWR radios work):
~~### The packaged BA2 and the main file in the component format have been uploaded together. You can choose one of the two to install according to your needs. ~~
Updated on July 6th:
Version 2.0.3-BETA
I uploaded the corrected version, including the correction for the giant neon sign.
I admit, it was my mistake; I missed it, sorry.
Updated on July 4, 2026:
Version 2.0.2-Beta
RWR Radio (Player's Home + Lagertha's Companions + New Quests)
Mod version 2.0.2 (beta)
This mod is not completely finished yet; key aspects have been fixed and added. The house in Diamond City is not finished yet, but overall, the mod is playable.
I don't have time to make mods right now, so I decided to release the current version. I'll finish it and post it later. Thank you for your understanding!
Updated to version 2.0 on October 26th
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Hello everyone!
important!
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❥ I (the original author Makita86, the same below) finally updated this module. The main focus is on developing the storyline and NPCs. Now, there's Rahn, a completely different character (companion) named Lagertha. She is also a fugitive from Nuclear World and a former attacker of the Operator Gang. She now lives in her own radio station and sells Nuka World groceries.
The mod contains three story lines that unfold as you interact with the protagonist Lagertha.
A new hostile faction has appeared in the Federation (currently it will only appear in one
In missions that require the elimination of multiple enemies).
❥ Merchant Greta will briefly appear in the Federation in the first mission, then return to Nuke World. Trader Cooper's will also remain at its old location near Cambridge Carriage, unchanged. As you progress through the first mission, you'll meet everyone. The mission begins with a radio signal, but only within Federation territory (which is logical). What follows is a mission to find Lagertha's friends and eliminate the Marauders of Nuclear World. You will slowly learn everything as you progress.
Overall, a lot of work has been done; those who have played this mod will understand that everything is completely different.
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❥I show you my work. I created a radio station, RWR, inspired by my previous radio station, Dark RWR FM+. This mod contains the radio station itself (building/room), which can be used as a "player's home". There is also a workshop in the game where you can customize content with various Chaos mods and more.
❥ There is a character on the radio named Lagertha, a businessman who escaped from a nuclear world. on the radio
There is also a businessman named Greta (a member of the Operator Gang from Nuka World). This is Cooper's house (the owner of the Cambridge Trading Post) that you will encounter in a short mission that begins with you leaving Sanctuary Mountain and heading to the Red Rocket, where you meet Dogmeat. From here, the mission begins, follow the signs to the RWR station.
❗IMPORTANT❗ - If the "strange radio signal from Nuka-World" goes down, I recommend going to the Red Rocket and listening to the holotape; it's on the workbench. The mission will definitely begin.
There's also Greta's house, located in Nuclear World, near the operator base. Greta herself also plies her trade around the base.
Anyway, this is how things develop! Don't judge me too harshly.
I also built a new house in Diamond City. It is located next to the Diamond City Radio Station. The house isn't completely finished yet, but it's a nice place for players to relax. I put a Looks Mirror in the bathroom; you can choose …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.