RobCo patch (updated)
RobCo Patcher is a patcher based on F4SE and CommonLibF4 that allows mod authors and users to modify game data without using plugins. You can modify ammo, NPCs, races, weapons, and more.
About this mod Machine translation
RobCo Patcher is a patcher based on F4SE and CommonLibF4 that allows mod authors and users to modify game data without using plugins. You can modify ammo, NPCs, races, weapons, and more.
Products from RobCo Industries™
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Do I need this mod?
If you are using a mod, you only need this mod and it tells you that you need this mod. The mod itself does nothing and just comes with some Example.ini file with some examples and descriptions.
Using RobCo Patcher
Examples of Mods Made Nature Resistance
Fallout 4's races have been overhauled, with the additions of Fire, Freeze, and Resistance.
Better Positional Damage - RobCo Patch This is a patch for the RobCo Patcher to apply all the changes for Better Positional Damage to ammo, NPCs, races, and weapons.
It also automatically patches added mod NPCs and weapons!
RobCo Patcher - Leveled List Template
This is a template for adding weapons to your game.
This template is pre-configured and provides you with multiple options.
Containers, NPCs, quest rewards, and vendors.
Simply enter your addon name and the form ID of your weapon, then delete any other entries you don't need.
Simple, easy, RobCo!
Why use RobCo Patcher?
Patches fix your load order and fix runtime incompatibilities!
This mod was created for better positional damage, but can be applied to other mods as well.
Many people have issues with better locational damage because they use many mods that add new NPCs or change existing NPCs. This results in a poor user experience. RobCo Patcher solves that problem!
For example, you are a modder and create a new ammo type for a weapon. With RobCo Patcher you can easily create a profile to patch them! There are no ESP or ESL files. One configuration contains all the weapon mods you want to change and complete! No incompatibilities, no patches! Simple and easy!
Configuration
RobCo Patcher comes with an ini, located next to the .dll file, where you can enable and disable patch options.
What does it look like?
For example, patch race human race
filterByRaces=Fallout4.esm|00013746: filterByKeywords=Fallout4.esm|0002CB72: changeAVIFS=Fallout4.esm|000002D4=100, Fallout4.esm|000002E3=100: spellsToAdd=Better Locational Damage.esp|0101750F, Better Locational Damage.esp|0101B207
This modifies the original human race. It uses filterByRaces to find matches and finds similar matches with keywords ActorTypeHuman and filterByKeywords. After finding the record, it sets AV 2D4 (health) to 100 and 2E3 (damage resistance) to 100.
In Spells ToAdd, we've added two spells that deal damage from better positions, and they add perks to the game.
Weapons (ammunition changed from 10mm pistol to .308)
filterByWeapons=:Fallout4.esm|00004822:setNewAmmo=Fallout4.esm|0001F66B
For more information, visit the Articles section of this mod
Are you a modder and need access to a property not listed here? Please feel free to contact me!
Check out my other mods:
Cooking Overhaul Cooking Overhaul
Allows you to disable the healing, buffing or radiating effects of food. There is also a separate version that is a complete overhaul of many existing foods
Overhaul. Weight and cap value
Rebalanced. There are also new recipes!
Better Power Armor - Redux
Your Power Armor will now fully absorb damage from ballistic and laser weapon types.
Each armor piece will work individually and absorb damage from the body part it covers.
When a piece of power armor breaks, only the covered body part is damaged.
Keep your power armor in good condition and it will protect you.
Dynamic Helmet Automatically equips/removes helmet at the start/end of combat. Use the key to quickly switch between equipped
Helmets and/or other facial devices can be set up using MCM.
Configurable Guns Configurable Guns allow yo …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.