Rebuilding Warwick Homes (Updated)
Reconstruction of the overpass above the oil tank at Warwick Homes. Regenerated previsibine, for use with or without PRP.
Screenshots 7 screenshots
About this mod Machine translation
Reconstruction of the overpass above the oil tank at Warwick Homes. Regenerated previsibine, for use with or without PRP.
Prerequisite: Automatic Workshop, Far Harbor, Nuclear World DLC
Updated on April 30th:
Version 3.0
Bump version number to 3.0 to preserve all rebuilt groups that require new shared resources (Rebuild Collection - Shared Resources) starting from v3.0
Implemented workarounds for FO4NG matswap bugs so that they are now applied correctly.
The previsibine patch is now included in the main file download. Use it! Place Rebuild__Previs.esp at the bottom of the load order, or below the PRP if you are using PRP.
Note that since this update involves next-generation compatibility issues, files of versions 3.0 and above require a new version of the Rebuild Collection - Shared Resources (I have also published it, and it should be updated simultaneously)
Due to the uncertainty of compatibility with 163 and the current use of the next generation, the 3.0+ version file is released to the network disk. The previous version can still be downloaded through the download button. Those who use the 3.0+ version can also give feedback on whether it is compatible with 163. If it is compatible, I will not publish the network disk separately.
3.0+ file network disk link:
Extraction code: gnox
If you are installing this into an existing archive and have already been to this location, make sure to stay away from there before installing.
The script to fix the function loads when the cell loads, so it won't run if the cell is already loaded.
This is a very simple rebuild that doesn't rely on anything in the rebuild-shared resources other than the script. I've included those in this mod for those who don't use any other rebuild mods.
This module must be loaded in order below Rebuilding Wonder Island.
Contains
All plugins are ESPs tagged ESL: so none of them will have a place in your load order.
Restoring structures is immersive: in workshop mode, highlight barrels to reconstruct walkways.
Navmesh: Update when fixed.
Trash: The Trash is disabled by default. Trash beside the ramp was removed when the shed floor was abandoned (see screenshot).
Regenerate previsibines: Use with or without PRP v0.69.x or v0.74.x. If using the Previsibines Repair Pack (PRP) Stable Branch, load this mod after PRP.esp.
Nomination List
Many thanks to the following mod authors:
VIitS - Fixed red rocket mesh.
robboten - Allows me to use assets from Snappy HouseKit.
g2mXagent - Oberland Station exchange station grid and Sunshine Tidings Cabin widget for G2M - Workshop.
Glitchfinder - Script for structural restoration and pathfinding restoration in Jamaica Plain.
VilanceD - Sanctuary Navmesh Update
Ethreon - Alternate exchange mesh from Vanilla Extensions.
PJMail - For PJM's Precombine - VFX preview patch script, which makes regenerating previsors and creating PRP patches easier.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.