Rebuilding the visitor center (updated)
Rebuilding the National Park Visitor Center. Scrap a bunch of stuff. Regenerate visual effects preview/precomposition. PRP patches available.
Screenshots 8 screenshots
About this mod Machine translation
Rebuilding the National Park Visitor Center. Scrap a bunch of stuff. Regenerate visual effects preview/precomposition. PRP patches available.
Pre-requisite: Full DLC
Rebuilding Series—Shared Resources:
Updated on May 2, 24:
Version 3.0
Bump version number to 3.0 to preserve all rebuilt groups that require new shared resources (Rebuild Collection - Shared Resources) starting from v3.0
Implemented workarounds for FO4NG matswap bugs so that they are now applied correctly.
The previsibine patch is now included in the main file download. Use it! Place Rebuild__Previs.esp at the bottom of the load order, or below the PRP if you are using PRP.
Note that since this update involves next-generation compatibility issues, files of versions 3.0 and above require a new version of the Rebuild Collection - Shared Resources (I have also published it, and it should be updated simultaneously)
Due to the uncertainty of compatibility with 163 and the current use of the next generation, the 3.0+ version file is released to the network disk. The previous version can still be downloaded through the download button. Those who use the 3.0+ version can also give feedback on whether it is compatible with 163. If it is compatible, I will not publish the network disk separately.
3.0+ file network disk link:
Extraction code: az06
July 11th Update 1.1: Fixed porches so you can build things on them. v1.0 PRP patches are still in effect. Safe updates are possible during the save process.
If installing this content on an existing save, follow these instructions:
Enter the inner cell (the inner cell is anywhere you go through the door and there is a loading screen, the sheltered root cellar).
Save and exit the game completely.
Install this mod if you haven't already.
Load your archive and leave the inner cell.
The script for the fix function is loaded when the unit loads, so it will not run if the unit is already loaded.
Be sure to download the latest version of Rebuild - Shared Resources. This mod requires v2.1 or higher.
feature
All plugins are ESPs tagged ESL: therefore, none of them will have a place in your load order.
Repairing structures is immersive: In workshop mode, highlight (check out the screenshots or set it up as a scavenger hunt to see if you can find all the items that can fix things) to repair certain parts of the house. Thanks to Glitchfinder for the script.
Ugly landscaping and trash: Landscaping materials can be scrapped, and some are removed during restoration.
Branches: The larger branches are removed, but some smaller branches remain so it doesn't look as barren.
New Window: Finally started making a new grid for the windows. Let me know how you like them. I might update Taffington and Croup if people seem to like these windows better.
Why do roofs need concrete? Since it's slate, it's the closest thing to stone I can find. (Okay, so this isn't a feature, but I knew someone would ask, so here it is).
Navigation Mesh: Complete navigation mesh.
Regeneration Lead: No PRP required for use.
Patched to work with PRP: There is an optional patch for PRP 0.69.x. Previsibines Repair Pack (PRP) Stable Branch.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.