Rebuilding the Sunshine Coast Co-operative (Updated)
Allows you to rebuild your sun cabin and other buildings at once. Precibine and PRP patches are available.
Screenshots 6 screenshots
About this mod Machine translation
Allows you to rebuild your sun cabin and other buildings at once. Precibine and PRP patches are available.
Pre-requisite: Full DLC
Rebuilding Series - Shared Resources:
Updated on April 30, 24:
Version 3.0
Bump version number to 3.0 to preserve all rebuilt groups that require new shared resources (Rebuild Collection - Shared Resources) starting from v3.0
Implemented workarounds for FO4NG matswap bugs so that they are now applied correctly.
The previsibine patch is now included in the main file download. Use it! Place Rebuild__Previs.esp at the bottom of the load order, or below the PRP if you are using PRP.
Made the outhouse and shed walls behind the warehouse and the generator housing scrappable.
Note that since this update involves next-generation compatibility issues, the 3.0 version file requires a new version of the Rebuild Collection - Shared Resources (I have also published it, and it should be updated simultaneously)
Since we are not sure about the compatibility with 163 and the current use of the next generation, we will publish the 3.0 file to the network disk. The previous version can still be downloaded through the download button. Those who use 3.0 can also give feedback whether it is compatible with 163. If it is compatible, I will not publish the network disk separately.
3.0 file and log house color replacement file address link:
Extraction code: lzah
Updated on June 28th:
Version 1.0.1
Forgot I needed to update the navmesh after repairing the board house that was missing a back wall. Fixed it.
If installing this content on an existing save, follow these instructions:
Enter the inner area (an inner area is anywhere you go through a door and there is a loading screen, like a shelter).
Save and exit the game completely.
Install this mod if you haven't already.
Load your save and exit the interior area.
The script for the fix function is loaded when the zone is loaded, so will not run if the unit is already loaded.
feature
All plugins are ESPs tagged ESL: therefore, none of them will have a place in your load order.
Repairing structures is immersive: In workshop mode, highlight a plywood door and press Enter to repair it. Thanks to Glitchfinder for the script.
Ugly landscape stuff: ready for scrap.
Navigation Mesh: No updates required as everything is the same as before, so the existing nav mesh can be used. I had forgotten about the board cabin that was missing a back wall. v1.0.1 Fixed the navmesh for this nacelle so that it will be updated when fixed.
Optional patch for reproducible preview: No PRP required to use.
Patched to work with PRP: There are optional patches for PRP 0.65.x and 0.69.x. The master mod does break pre-composed, so I highly recommend using it with the Preprocess Repair Pack (PRP) stable branch.
Note: I originally wanted to add snap points for the doors on the cabin, but completely forgot about it. I'll add them tomorrow. They will be in the shared resource mod, so keep an eye out for updates. v1.0.4 of the shared resource mod has been uploaded and features capture points for the cabin doors.
Many thanks to the following mod authors:
VIitS - Fixed red rocket mesh.
robboten - Some roofs and a prefab house grid from Snappy HouseKit.
g2mXagent - For the Highland Station Exchange Station Mesh and Sunshine Message cabin part from G2M - Workshop.
Fault Finder - Script for repairing structures and pathfinding repairs in Jamaica Plain.
VilanceD - Sanctuary Navmesh Update
Ethreon - Alternate exchange mesh from Vanilla Extensions.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.