Rebuilding the Militia Castle (Updated)

by Aurelianis·v3.1·Updated 2024-05-22

Allows you to dismantle some of the castle rubble and rebuild the walls. PRP patches available.

Screenshots 8 screenshots

About this mod Machine translation

Allows you to dismantle some of the castle rubble and rebuild the walls. PRP patches available.

Pre-requisite: Full DLC

Rebuilding series—shared resources (requires version 3.4 and above):

Updated on May 6th:

Version 3.1

The clutter pile under the broken bed frame in the General's room is now connected to the bed, so it will be scrapped when the bed is scrapped.

Made minor edits to the navmesh and removed unnecessary navmesh edits.

It has been updated to the network disk and the address remains unchanged.

Updated on April 28th:

Version 3.0

Upgrade to 3.0 to preserve all rebuilt sets that require new shared resources (New Rebuild Collection - Shared Resources) starting with v3.0

Implemented workarounds for FO4NG matswap bugs so that they are now applied correctly.

The previsibine patch is now included in the main file download. Use it! Place Rebuild_TheCastle_Previs.esp at the bottom of the load order, or below the PRP if you are using PRP.

Fixed a large ceiling fragment that had incorrect enable flags so it wouldn't be hidden when it should.

Note that since this update involves next-generation compatibility issues, files of versions 3.0 and above require a new version of the Rebuild Collection - Shared Resources (I have also published it, and it should be updated simultaneously)

Since we are not sure about the compatibility with 163 and the current use of the next generation, we will publish the 3.0 and above files to the network disk. The previous version can still be downloaded through the download button. Those who use 3.0 can also give feedback whether it is compatible with 163. If it is compatible, I will not publish the network disk separately.

3.0 file address:

Extraction code: 6ax8

Updated on March 25th:

Version 2.2

Removed unnecessary edits so that one of the 3x3 unit groups for the visual preview can be removed. The plugin now only regenerates previsibines for one cluster, so conflicts are less likely.

Separate visual effects preview regeneration from the main plug-in. It will be easier to get the load order correct (i.e. if you use my Spectacle Island - Around the Block mod, Rebuild the Castle should be on top of it so that the Around the Block navmesh wins, but this won't happen in the pre-play combo).

VFX Preview Files Regenerated pre-composition and visual previews for all units in the 3x3 cluster affected by this mod. Includes all PPF (from PRP) fixes (so they are not lost, but PRP is not required). This allows a patch to be used with or without PRP, and (theoretically) for any version of PRP.

The main body and PRP patch have been repackaged and uploaded together.

Updated on March 13, 24:

Version 2.1

Brick walls are now easier to scrap. There's another one that's a bit nitpicky, but that's because of collisions on the castle grid, so unfortunately there's nothing I can do about it. I've added a screenshot so you can see where scraping it goes without using tcl.

You can now use master files with or without PRP. Therefore, a separate PRP patch is not required. It will work with PRP v0.69.x or v0.74.x. If you use PRP, just load it after PRP.esp. If not, turn it down in the load order.

Removed unnecessary navmesh records.

All units with new visual previews are now in the plugin, so it's easier to know which units have had their visual previews regenerated.

2.0 Chinese address (only supports PRP0.69 version):

July 5th 2.0.1 update: Removed the Jamaica Plain navigation mesh, which was inadvertently left behind when the all-in-one version was separated from the standalone version.

Version 2.0 update on June 29th:

Now needs to be re-series - shared resources.

A new game will be required after the upgrade because the FormID has changed.

The master file now contains regenerated visual effects previews/precompositions, so no separate patch is required. Put it lower in the load order.

Made some landscape changes. Grass was added in the back, so a patch was added to remove all the grass from the yard. If using PRP …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
重建民兵城堡(更新)
File size
3.3 MiB
SHA-256
8d479f222179bc6aa9c683e2b3619ed1f19cfa338dd2f3355a024be677f8d68b
Stored at
2026-10-13 09:12