Rebuilding the Kingsport Lighthouse (updated)

by Aurelianis·v3.0·Updated 2024-04-30

Rebuilding the Kingsport Lighthouse and cleaning the lighthouse. Regenerative previsibines and PRP patches are available.

Screenshots 8 screenshots

About this mod Machine translation

Rebuilding the Kingsport Lighthouse and cleaning the lighthouse. Regenerative previsibines and PRP patches are available.

Pre-requisite: Full DLC

Rebuilding Series - Shared Resources:

Updated on April 30th:

Version 3.0

Bump version number to 3.0 to preserve all rebuilt groups that require new shared resources (Rebuild Collection - Shared Resources) starting from v3.0

Implemented workarounds for FO4NG matswap bugs so that they are now applied correctly.

The previsibine patch is now included in the main file download. Use it! Place Rebuild__Previs.esp at the bottom of the load order, or below the PRP if you are using PRP.

Fixed floating bell.

Fixed an issue where one of the pier shed walls was connected to the wrong enable tag, causing the fixed and unfixed versions to overlap.

Note that since this update involves next-generation compatibility issues, the 3.0 version file requires a new version of the Rebuild Collection - Shared Resources (I have also published it, and it should be updated simultaneously)

Since we are not sure about the compatibility with 163 and the current use of the next generation, we will publish the 3.0 file to the network disk. The previous version can still be downloaded through the download button. Those who use 3.0 can also give feedback whether it is compatible with 163. If it is compatible, I will not publish the network disk separately.

3.0 file and patch address link to remove barnacle traps:

Extraction code: sxvq

Version 1.1 updated on March 7th:

None of these changes require regeneration of previsibine or a new PRP patch.

The roof tip above the house is now mesh 1 so you can select it from either side of the house to repair the roof

Added ceiling and working ceiling fans, added during roof repairs.

After the ceiling repairs, the kitchen ceiling fans will be replaced with working fans.

Slightly modified navmesh to accommodate new doorways in bathrooms

Added navigation when repairing a wall so NPCs don't try to walk through the wall.

Updated to fix the dock's navmesh.

Added pre-cutting for trucks/trailers as it can now be scrapped using Place Everywhere

The packaged standard version and the PRP 0.69 compatible version are uploaded together. You can choose one of the two to install according to your needs.

If you are installing this into an existing archive and have already been to this location, make sure to stay away from there before installing.

The script to fix the function loads when the cell loads, so it won't run if the cell is already loaded.

And since I (original author Aurelianis) have multiple comments about crashing on the latest Rebuild mod, and that they didn't bother downloading the latest version of the shared resources, even though it's stated in the pin, description, and requirements, I'm getting pissed off on a daily basis.

Requires v2.9 or higher Rebuild Series - Shared Resources

Contains the following content

All plugins are ESPs tagged ESL: so none of them will have a place in your load order.

The lighthouse remains lit: The lighthouse will continue to work after taking over the site as a settlement.

Wall sconces in the house: Convert them to workshop lights so you can scrap them or connect a power source to the house to power them.

Scrap Trucks: I set up trucks outside of the build area to not be part of the pre-combine, so if you use Place Anywhere you can turn off workshop timeout (default is F5) and enable extra object selection (default is Insert) and scrap the truck, which will also scrap the trailer and the trash underneath. You can also scrap a bunch of trees outside the build area.

Repairing structures is immersive: in workshop mode, highlight different parts of the house to repair them. You can also highlight the lighthouse and use some Abraxxo to clean it up. Railings, dock sheds and docks can also be repaired. Thanks to Glitchfinder for the script.

Ugly landscaping and trash: Landscaping stuff can be scrapped. Scrapped cars, trucks and cinder …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
重建金斯波特灯塔(更新)
File size
23.4 MiB