Rebuilding Starlight Rest Stop (updated)
Allows you to recreate the Starlight Rest Stop's projector and screen as well as the shed. Precibine and PRP patches are available.
Screenshots 8 screenshots
About this mod Machine translation
Allows you to recreate the Starlight Rest Stop's projector and screen as well as the shed. Precibine and PRP patches are available.
Pre-requisite: Full DLC
Rebuilding series shared resources:
Updated on May 2, 24:
Version 3.0
Bump version number to 3.0 to preserve all rebuilt groups that require new shared resources (Rebuild Collection - Shared Resources) starting from v3.0
Implemented workarounds for FO4NG matswap bugs so that they are now applied correctly.
The previsibine patch is now included in the main file download. Use it! Place Rebuild__Previs.esp at the bottom of the load order, or below the PRP if you are using PRP.
Note that since this update involves next-generation compatibility issues, files of versions 3.0 and above require a new version of the Rebuild Collection - Shared Resources (I have also published it, and it should be updated simultaneously)
Due to the uncertainty of compatibility with 163 and the current use of the next generation, the 3.0+ version file is released to the network disk. The previous version can still be downloaded through the download button. Those who use the 3.0+ version can also give feedback on whether it is compatible with 163. If it is compatible, I will not publish the network disk separately.
3.0+ file network disk link:
Extraction code: nz2v
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Update on June 11: Added the shutter function that can be opened and closed, the version is updated to version 1.0.2
If installing this content on an existing save, follow these instructions:
Enter the inner area (an inner cell is anywhere you go through a door and there is a loading screen, like a shelter).
Save and exit the game completely.
Install this mod if you haven't already.
Load your save and exit the interior area.
The script for the fix function is loaded when the zone is loaded, so will not run if the unit is already loaded.
Be sure to download the latest version of Rebuild - Shared Resources. This mod requires v1.0.5 or higher.
feature
All plugins are ESPs tagged ESL: therefore, none of them will have a place in your load order.
Repairing structures is immersive: In workshop mode, highlight a plywood door and press Enter to repair it. Thanks to Glitchfinder for the script.
Ugly landscaping and trash: Landscaping materials can be scrapped, and some are removed during restoration. The trash can will be removed when you repair it.
Bollards: Bollards can be disabled and/or moved so they no longer roll on you.
Fences: I moved some chain link fencing within the workshop boundaries so that it could be scrapped.
Navigation Mesh: The projector building's navmesh updates when you repair it so that settlers can walk under the repaired wings and use the new doors.
Working Projector: The projector will play short clips of the Western movies you saw in Far Harbor. It will loop continuously.
The projector can be turned off: There is a circuit breaker in the projector building so you can turn off the movie.
Speaker: The speaker emits sound when the projector is turned on. If you scrap them, the sound will be scrapped too.
Optional patch for reproducible preview: No PRP required to use.
Patches for use with PRP: There are optional patches for PRP 0.65.x and 0.69.x. The master mod does break pre-composed, so I highly recommend using it with the Preprocess Repair Pack (PRP) stable branch.
NOTE: The movie is very dark at night. I tried lighting it up but not having much luck. I'll keep at it, but let me tell you, it's not easy to create a grid for a movie that fixes the screen...
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.