Rebuilding Echo Lake Lumber Mill (Updated)
Rebuilding the Echo Lake Lumber Mill. Scrap a bunch of stuff. Regenerate visual effects preview/precomposition. PRP patches available.
Screenshots 8 screenshots
About this mod Machine translation
Rebuilding the Echo Lake Lumber Mill. Scrap a bunch of stuff. Regenerate visual effects preview/precomposition. PRP patches available.
Pre-requisite: Full DLC
Shared Series—Shared Resources:
Updated on May 2, 24:
Version 3.0
Bump version number to 3.0 to preserve all rebuilt groups that require new shared resources (Rebuild Collection - Shared Resources) starting from v3.0
Implemented workarounds for FO4NG matswap bugs so that they are now applied correctly.
The previsibine patch is now included in the main file download. Use it! Place Rebuild__Previs.esp at the bottom of the load order, or below the PRP if you are using PRP.
Note that since this update involves next-generation compatibility issues, files of versions 3.0 and above require a new version of the Rebuild Collection - Shared Resources (I have also published it, and it should be updated simultaneously)
Due to the uncertainty of compatibility with 163 and the current use of the next generation, the 3.0+ version file is released to the network disk. The previous version can still be downloaded through the download button. Those who use the 3.0+ version can also give feedback on whether it is compatible with 163. If it is compatible, I will not publish the network disk separately.
3.0+ file network disk link:
Extraction code: j57h
Update 1.2, July 23: Furniture can now be placed on higher floors.
The previews were regenerated when I messed them up on the last build...
Rebuild - Shared resources also need to be updated.
Third time is the charm?
If you are installing this in an existing save and have already been to Echo Lake, make sure to stay away from Echo Lake before installing.
The script for the fix function is loaded when the unit loads, so it will not run if the unit is already loaded.
Be sure to download the latest version of Rebuild - Shared Resources. This mod requires v2.2 or higher.
feature
All plugins are ESPs tagged ESL: therefore, none of them will have a place in your load order.
Repairing structures is immersive: In Workshop mode, highlight (check out the screenshots or set it up as a scavenger hunt to see if you can find all the items to repair things) to repair parts of buildings, sheds, and outbuildings. Thanks to Glitchfinder for the script.
Ugly landscaping and trash: Landscaping materials can be scrapped, and some are removed during restoration.
Branches: The larger branches are removed, but some smaller branches remain so it doesn't look as barren.
New window: Even a brick wall.
Bonus Open Building: There is a building outside the construction area that is closed. I also opened it and navigated inside.
Navigation Mesh: Complete navigation mesh.
Regeneration Lead: No PRP required for use.
Patched to work with PRP: There is an optional patch for PRP 0.69.x. Previsibines Repair Pack (PRP) Stable Branch.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.