Rebuilding County Crossings (Updated)
Allows you to rebuild your house at County Crossing. Precibine and PRP patches are available.
About this mod Machine translation
Allows you to rebuild your house at County Crossing. Precibine and PRP patches are available.
Pre-requisite: Full DLC
Rebuilding Series - Shared Resources:
Updated on April 29th:
Version 3.0
Upgrade to 3.0 to preserve all rebuilt groups that require new shared resources (Rebuild Collections - Shared Resources) as of v3.0
Implemented workarounds for FO4NG matswap bugs so that they are now applied correctly.
The previsibine patch is now included in the main file download. Use it! Place Rebuild_CountyCrossing_Previs.esp at the bottom of the load order, or below the PRP if you are using PRP.
Note that since this update involves next-generation compatibility issues, the 3.0 version file requires a new version of the Rebuild Collection - Shared Resources (I have also published it, and it should be updated simultaneously)
Since we are not sure about the compatibility with 163 and the current use of the next generation, we will publish the 3.0 file to the network disk. The previous version can still be downloaded through the download button. Those who use 3.0 can also give feedback whether it is compatible with 163. If it is compatible, I will not publish the network disk separately.
3.0 file address:
Extraction code: 5n4d
Updated on March 13, 24:
Version 1.1
Grass should no longer go through the floors of the house.
Line up the walls a little better
Removed unnecessary navmesh edits.
You can now use master files with or without PRP. Therefore, a separate PRP patch is not required. It will work with PRP v0.69.x or v0.74.x. If you use PRP.esp, load it after PRP.esp.
All units with new visual previews are now in the plugin, so it's easier to know which units have had their visual previews regenerated.
If installing this content in an existing archive, follow these instructions:
Enter the inner area (an inner cell is anywhere you go through a door and there is a loading screen, like a shelter).
Save and exit the game completely.
Install this mod if you haven't already.
Load your save and exit the interior area.
The script for the fix function is loaded when the unit loads, so it will not run if the unit is already loaded.
feature
All plugins are ESPs tagged ESL: therefore, none of them will have a place in your load order.
Repairing structures is immersive: In workshop mode, highlight the plywood next to the workshop and press Enter to repair the house. Thanks to Glitchfinder for the script.
Ugly landscape stuff: ready for scrap.
Everything can be scrapped: including the shed.
Navigation Mesh: Updated so that NPCs use houses.
Optional patch for reproducible preview: No PRP required to use.
Patches for use with PRP: There are optional patches for PRP 0.65.x and 0.69.x. The master mod does break pre-composed, so I highly recommend using it with the Preprocess Repair Pack (PRP) stable branch.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.