"Rebalancing Collection of Wild Monsters"! A number of 6 to 30 optional BOSSs have been added in the wild. The names are no longer traversable, the loot is no longer too much, the attributes are no longer abnormal, and the balance has been tested.
《野外大怪重新平衡合集》!野外增加数量自选的6到30个BOSS,名称不再穿越,战利品不再过多,属性不再失常,已测试平衡性
Screenshots 1 screenshots
About this mod Machine translation
Important corrections on April 4th:
- The original material file has been removed, and now you can use esp directly.
The original author is not too kind. The mod costing more than 50K was forced to reach 110MB, but only 3 monsters had new textures.
- Remove the common monsters that appear at the same time as the BOSS.
To avoid conflicts with federal breeding or more spawns, this mod has no impact on game performance.
- Removed bosses and bosses that were repeated in multiple locations.
Now all bosses and bosses can be found in only one place in the wild (the respawn time is the same as in the wild, the default is 7 days)
- In response to popular requests, the size of the BOSS has been reduced.
Some bunkers that could be hidden in the past can no longer be hidden. By the way, errors in the death animations of certain BOSSs have been solved.
- Corrected the problem that the Mosquito BOSS reward bottle caps are too few and the Murloc BOSS must drop the invisible boy.
- GameFix, the original boss of the game in esp, now has the word "powerful" after the name, which is similar to "boss" and "leader"
- The BOSS level has been reset. Now you can intuitively estimate the combat effectiveness of the big monster by observing its level.
- Delete two bosses that cannot be spawned in the original mod.
- The text of this post has been updated according to the revised content.
Re-integrated, localized and balanced
The correction is as follows:
- It is divided into three esps, which can be mixed or used alone, namely
GameFix: It just modified the original attributes of the big monsters in the game to make them stronger, marked as "powerful", and the battle time for each monster is about 5 minutes.
Pay attention to the sorting of this one, and place it below the NPC attribute modification class. The following two do not need to be sorted.
Leader: More than 10 additional enemies marked as "leaders" have been added to the big map. They are very strong and very large. Each battle lasts about 10 minutes.
Master: More than 10 legendary enemies marked as "boss" have been added to the big map. They are very strong and bigger. Each battle lasts about half an hour.
According to your own game demands, choose the combination that suits you
- Corrected the BOSS name of the original time travel
What a teddy bear grunt horadrim mess
Uniformly corrected to a name that conforms to the naming rules of the original game
- The loot is no longer too much
Many people want to use this mod but are afraid to use it
It’s because the original version has too many rewards, which extremely damages the balance.
Tens of thousands of bottle caps, thousands of bullets, hundreds of materials, etc.
Now all are cut off - the wild BOSS will drop some extra bottle caps according to its difficulty, and the rest of the drops will remain the same as the original version.
The main job of these big monsters now is to chase you and increase the sense of tension and survival.
Or test your settlement defense or help you destroy an enemy camp
It’s no longer your vault + weapons depot + ammunition depot + warehouse
In the past, it was just for the sake of getting the loot. Now it’s more cost-effective to run away quickly (unless you want to be a monster hunter)
It is highly recommended to use the "Federal Reproduction" mod, and the wildness will be extremely joyful.
- The attributes of the big monster are no longer so outrageous and have been rebalanced.
They no longer need armor like their younger brothers, are no longer immune to weak point damage, no longer hit you with more than 1,000 HP at once, and no longer run at several times the speed...
These BOSS can definitely be dealt with before your confidence collapses.
But if you think they’re mobile experiences, you’d be wrong too
(Most bosses are in the southwest. If you want to abuse yourself, please go to the Glowing Sea)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.