Real Windows - Internal Distant LOD Fix (Updated)
Add missing distant LODs and/or fix sky lighting, NorthMarker and LODClipVolume alignment and usage. It is also possible to disable any window glass, gobo/frame lights and fog.
Screenshots 8 screenshots
About this mod Machine translation
Add missing distant LODs and/or fix sky lighting, NorthMarker and LODClipVolume alignment and usage. It is also possible to disable any window glass, gobo/frame lights and fog.
Original address:
Preface: Far Harbor Nuclear World DLC
Updated on July 23, 2025:
Version 020
conventional
- Fixed BostonMayoralShelter01
Offset of mid-LOD markers - Some CELL headers have been patched to ensure correct naming and flagging - NOTE: This may conflict with some patches, as long as the LOD markers are equal (which they should be), this is a minor issue.
Version 019
Clean plugin
Version 018
conventional
- Removed unnecessary internal units
- Fixed acoustic space coverage
Added new interiors to the LOD list;
- CombatZone01, DLC03AlderseaDaySpa01, DLC03BeaverCreekLanes01, NorthEndBoxingGym, NorthEndHoardersApartment, NorthEndMeanPastries, PoseidonEnergy01, WarrenTheater01
dismantling the interior;
- Relay Tower Int05
Version 017
conventional
- Plugin name changed (rename to old filename if conflicting with other mod overrides: "LODInteriorFixes_Q.esp") -
Fixed LOD clipping in various interios (thanks to leaftongue, Luucy3, niepahoda for reporting) -
Update NorthMarkers and LODClipVolume
- Fixed oversights and remaining issues within the current LOD
Added new interiors to the LOD list;
- BeantownBrewery01, BeaconHillApartments, BeaconHillBostonBugle, CambridgeConstructionSiteWarehouse01, CambridgePlumbing01, CharlestownDrugDen, CharlestownHouse01, CorvegaAssemblyPlant01, DLC03AlderseaDaySpa01, DLC03VimPopFactory02, DLC04BottlingPlant01, DLC04BradbertonsOffice01, DLC04GrandchesterMansion01, DLC04HubOperatorLair01, DLC04SafariPrimateHouse, DLC04SafariReptileHouse, EsplanadeChurch01, FensCafeBuilding, FensParkviewApartments02, Financial07, Financial13, Financial14, Financial21, Financial24, General Atomics Plant 01, Gray Gardens Homes 01, Malden Drainage 01, Massachusetts State House 01, Medford Memorial Hall 01, National Guard Training Facility 03, North End Boxing Gym, North End Mean Pastries, North End Hoarders Apartments, Poseidon Energy 01, Relay Tower Int08, SlocumsJoeHQOffice, South Boston 35, South Boston Police Department 01, TheaterHub360, TheaterMassBayMedicalCenter01, TheaterMassBayMedicalCenter02, WarrenTheater01, Waterfront12, Wattz01, zLexington Laundromat,zLexington Pharmacy
Updated on August 24th:
Version 016
Fixed LOD clipping in Financial30 aka Water Street Apartments aka Kendra's Residence (thanks to The6thMessenger for the report)
Version 015
[Mobile:0003DF34]MedTekResearch01 (New LOD) NorthMarker moved, offset added, LODClipVolume added, window disabled, exterior will only be visible when editing material files
[Mobile: 000F4BF4] Moved MassFusion01 (new LOD) NorthMarker, added offset, added LODClipVolume, disabled windows, some exteriors will only be visible when editing material files
PRP files updated to address offset changes in MassFusion01 and MedTekResearch01
FX file makes the window in MassFusion01 mostly disabled so the surrounding area can now be viewed
Fixed LOD clipping issue in PickmanGallery01 aka Pickman Gallery (thanks to The6thMessenger for the report)
Updated on August 15th:
Version 006
conventional:
- Fixed location in FaneuilHall01, GoodneighborHotelRexford, GoodneighborOldStateHouse
Added SCOL-LOD- ShamrockTaphouse01
Fixed offset of - fixed for DLC03VimPopFactory01
Missing Far Harbor Weather - Removed dirty edits, oversights, unused records
- Moved lighting and remaining effects changes from Main to FX plug-in
[Interior Area: 0003430D] MiltonGeneral01 added NorthMarker, added Offset, added LODClipVolume, aborted - entire interior unit does not fit within current exterior building
[Internal Area: 000C8042] FensBank01 (NEW LOD) NorthMarker added, offset added, LODClipVolume added, window/gobo lights disabled
[Interior Area: 00022685] GoodneighborBobbisPlace disabled the windows and lighting in the main version because it didn't make sense to make them based on the look of the apartment house …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.