Real indoor weather changes
Allow weather to persist when transitioning from exterior to interior units. Appropriate acoustic space was also added to differentiate interior rooms.
Screenshots 4 screenshots
About this mod Machine translation
Allow weather to persist when transitioning from exterior to interior units. Appropriate acoustic space was also added to differentiate interior rooms.
Prefix:
Mechanical Legion
Far Harbor
Nuka World DLC
Chinese address:
Overview
First, the research on weather persistence was done almost entirely by Leaftongue, for which he deserves credit.
Secondly, this mod does the following;
- Allow the weather to remain stable during the transition from interior to exterior
- Add appropriate acoustic space to the interior to shelter and mostly disable weather sounds
This will help create a true interior-to-exterior weather illusion. Previous weather transitions were forced to use the default internal weather, so the external weather would stop and cycle during another unit transition. All in all, the original version did the following:
- 1 PC goes inside = outside weather will be unavailable
- 2 PCs inside = default internal weather will play
- 3 PCs leaving inside = will spawn
New outside weather This is terrible and needs to change.
All new cell behavior will not conflict with weather mods, as it retains any weather present in each area, and should be compatible with most this way by default. As long as it is loaded or patched correctly.
Acoustic Space uses stock sounds and ambient effects, and all it does is dodge sounds when the PC enters a defined space. Sounds don't conflict, wounds just change in game.
*Image rendering doesn't show true vanilla weather, but it should simply highlight the entire mod. *
Install
This mod can be paused/unpaused at any time and does not require a new game to run. So you can update mid-game as well.
This plugin is not marked as ESL. The reason is that something went wrong during development and acoustic space suddenly didn't play when ESLify.
This mod does not affect precomposed meshes or PreVis data.
compatibility
This mod will work out of the box on all vanilla cells using the "Show Sky" logo. The new Acoustic Space being added shouldn't conflict too much, but changing mods for Acoustic Space may require a patch, which is rarely done. also:
▲ Unofficial Fallout 4 Patch - Arthmoor's UFO4P is fully patched and must be loaded before
▼ Real Windows - Internal remote LOD fix, added missing fake LOD to internal, must be loaded afterwards and requires patching
NOTE: This mod adds new "Show Sky" and "Area" tags/entries to some internals, these must be patched to work with lighting or other mods. See developer notes below.
Developer Instructions
More persistent weathering will be applied to interior cells only if:
- Added tagged "Show Sky"
- Added entry "DefaultInteriorRegion"
Technical issues
- Lighting may be off and thunder may occur even though it shouldn't (minor)
- Window glow is not yet variable (minor)
- FX for indoor sunlight haven't been patched yet and may look wrong (minor)
Acknowledgments
- Bethesda
- FO4Edit team for their valuable tools
- leaftongue, for sharing research on weather persistence
- Community
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.