random encounter framework
A simple framework that allows mod authors to safely use the base game's random encounter story manager.
About this mod Machine translation
A simple framework that allows mod authors to safely use the base game's random encounter story manager.
It's been seven years since the game came out, and we still run the original hundred or so random encounters in almost every mod rig. Why? Because the game's random encounter system isn't really compatible with mods. Of course, some people have implemented their own themed random encounter settings, often by avoiding the system entirely. But it’s big, complicated, and cumbersome. It doesn't need to be.
feature
Reorganized random encounter trees in the game's story manager so that they are properly compatible with mods.
Moderately reduced the prevalence of Nuka World and Automatron random encounters in the Commonwealth due to the above reasons.
FAQ
How to start using this mod?
If you're using a mod that requires this, just install it! No configuration or special steps are required. If you'd like to use it to create your own random encounters, see the Articles tab and check out the example plugin in the optional files.
Is this compatible with SKK's Random Encounter Manager?
Yes. This mod will adjust and clean up the base game's random encounters, and as long as you have "Base Game RE Generation" enabled in the settings of the Random Encounter Manager, you will continue to see these random encounters and SKK additions.
Where can I get mods that use it?
For now, you can check out the patch center I maintain for this mod. Beyond that, if a mod requires this framework, the author will probably tell people.
I don't use anything that requires this mod, why would I bother with it?
One side effect of the way this mod works is that the random encounters added by Automatron are no longer as annoying as they once were. Additionally, if you install the sample plugin, you'll occasionally find a vault-tec lunchbox with a special surprise.
The main body, random encounter examples, and random encounter inhibitors have been packaged.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.