Raiders Rehabilitated
Screenshots 1 screenshots
About this mod Machine translation
Introduction: Do you want to turn predators/gunners/super-changed captives into residents (nu) (li)?
With this mod you can! All it takes is a beta wave emitter and you have a morally corrupt but massive workforce. However, this worker (nu) person (li) cannot run the transportation line. If you send them to a stronghold without a beta wave transmitter, they will immediately go berserk.
compatibility:
This mod conflicts with other taming mods. Optional files conflict with other mods that modify beta wave emitters. If you have the "don't call me a settler" mod, these raiders/gunners will be named.
Known issues:
Predators/Gunners/Supermutants will not spawn immediately after opening the cage. The first few seconds they spawn are hostile.
Optional file description:
Raiders/gunslingers inspired by the master file will behave much like normal residents.
Settler Super mutants: Making super mutants like residents requires master files
Tameable Super Mutants: Allows Tameable Super Mutants to be tamed while the Beta Wave Emitter is on, requires master file
Requirements changer: The beta wave transmitter requires an additional level 1 perk of appeasement.
Introduction: This is a mod that uses a beta wave launcher to "influence" predators/gunners/superchangers caught in cages.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.