R-101 carbine (updated)
Adding the R-101 carbine from Titanfall and APEX to Fallout 4
Screenshots 1 screenshots
About this mod Machine translation
Adding the R-101 Carbine from Titanfall and APEX to Fallout 4
Prerequisite: Automatic Workshop DLC
Updated to version 0.0.2 on November 11th:
Added R-301C receiver
Added more sights
Added upper rail module
Added more magazines
Repair silencer
Also update the Chinese address:
This is my (original author Joseupp, the same below) first mod for Fallout 4, and it will have a lot of bugs, so don't be too harsh on me.
Added 3 models from the rspn101 gun family that appeared in Titanfall and APEX to Fallout 4.
Since the original weapon was not visually modular, there were no modifications when applying the mod, the only exception being the Gaussian barrel I created for this weapon.
Since I couldn't port the animations, I used animations from the XM8 mod (by @OzzyTheRaven) which I also used as a base.
In addition to that, I used a laser body from @Winter2198's ISO-Hemlock mod and a rear adjuster from @Jberry0410's Tommy Gauss to Submachine mod.
If any mod creator knows how to port the original animations from the source engine, I'm all ears.
Not compatible with third person animations
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.